|
Asked whether srdwm's bindings show in the AGS launcher. They could not:
srd.bind lives entirely in the Lua engine, and nothing published a binding
anywhere a client could read it. There was no IPC command, no field in any
response, and bound_keys() was used only by main.rs to register grabs.
srd.bind now takes an optional third argument, a description, and the loaded
set is copied into the WindowManager after the initial load and after every
reload. Core neither owns nor interprets them - it has no Lua state and
never dispatches a key - it holds them so the IPC layer, which is handed a
WindowManager and nothing else, can serve them. New `srd keybindings` returns
combo and description pairs, sorted so a UI listing them does not reshuffle
on every refresh.
Every binding in the shipped config now carries a description, so the feature
is useful without the user writing any.
Verified live in a nested instance: 46 bindings published, 0 without a
description, and editing the config file updated the list without a restart
(which also exercised reload-on-write again).
Also verified, for the separate report that windows cannot be moved to
another workspace from the AGS workspace pills: the compositor side works.
`srd dispatch move workspace <id> 2` moved a window from workspace 1 to 2 and
correctly hid it, since workspace 1 was active. Nothing to fix here; the
missing piece is on the shell side.
515 tests pass, clippy clean.
|
|
Pure reorganization, no behavior change - verified by diffing the
function-name and struct/enum-name sets before/after (both identical)
plus a full cargo test pass. lib.rs is now a thin shim (mod
declarations + pub use) since a crate root can't itself become a
directory; all the actual content moved into engine/, split along the
Lua API's own srd.*/srd.window.*/srd.layout.*/srd.workspace.*/
srd.theme.* namespace groupings the file's own section comments
already used:
- mod.rs: SharedState, Engine, ConfigError, and Engine's core methods
(new/get/set/dispatch/reload/...).
- register.rs: register_srd_module, which wires every fn_* builder
from every other file into the srd Lua table - the one place that
genuinely needs to see all of them.
- general.rs/window.rs/layout.rs/workspace.rs/theme.rs: the fn_*
builder methods themselves, one file per srd.* sub-namespace.
- support.rs: free functions shared across those (do_reload,
parse_direction, flatten_table_into, validate, default_config) and
the WindowAction enum.
- tests.rs: the ~300-line test module, left unsplit for the same
shared-helper reason manager/tests.rs and udev's tests were.
~40 fn_* methods and the support.rs free functions/enum went from
private to pub(super): called across what are now sibling submodules,
which Rust's privacy model doesn't let see each other's private items.
|