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-rw-r--r--crates/wayland/src/decoration/tests.rs36
-rw-r--r--crates/wayland/src/decoration/titlebar.rs24
-rw-r--r--crates/wayland/src/desktop_menu.rs82
-rw-r--r--crates/wayland/src/elements.rs57
-rw-r--r--crates/wayland/src/input/pointer.rs82
-rw-r--r--crates/wayland/src/state/desktop_icons.rs25
-rw-r--r--crates/wayland/src/state/lifecycle.rs29
-rw-r--r--crates/wayland/src/state/menu.rs14
-rw-r--r--crates/wayland/src/state/mod.rs7
-rw-r--r--crates/wayland/src/udev/platform.rs1
-rw-r--r--crates/wayland/src/udev/render.rs15
-rw-r--r--crates/wayland/src/winit/capture.rs48
-rw-r--r--crates/wayland/src/winit/connect.rs1
-rw-r--r--crates/wayland/src/winit/render.rs20
14 files changed, 411 insertions, 30 deletions
diff --git a/crates/wayland/src/decoration/tests.rs b/crates/wayland/src/decoration/tests.rs
index f2a9ded..0d6609f 100644
--- a/crates/wayland/src/decoration/tests.rs
+++ b/crates/wayland/src/decoration/tests.rs
@@ -152,7 +152,7 @@ fn shadow_bitmap_corner_is_softer_than_a_square_windows_when_rounded() {
#[test]
fn fills_background_when_no_text() {
- let buf = render_titlebar(40, 20, "", (0x2e, 0x34, 0x40), (0xec, 0xef, 0xf4), true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false);
+ let buf = render_titlebar(40, 20, "", (0x2e, 0x34, 0x40), (0xec, 0xef, 0xf4), true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false, true);
assert_eq!(buf.len(), 40 * 20 * 4);
// Center, not (0,0): the top-left pixel is inside the rounded
// corner `round_top_corners` clips away, so it's transparent by
@@ -175,7 +175,7 @@ fn button_icons_are_drawn_in_the_squares_hit_test_assigns_them() {
let (width, height) = (300u32, srdwm_core::TITLEBAR_HEIGHT);
let bg = (0x2e, 0x34, 0x40);
let fg = (0xec, 0xef, 0xf4);
- let buf = render_titlebar(width, height, "", bg, fg, true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false);
+ let buf = render_titlebar(width, height, "", bg, fg, true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false, true);
let frame = srdwm_core::Rect::new(0, 0, width, height);
let (width, height) = (width as usize, height as usize);
@@ -189,7 +189,7 @@ fn button_icons_are_drawn_in_the_squares_hit_test_assigns_them() {
let cx = (x0 + x1) / 2;
let cy = (y0 + y1) / 2;
assert_eq!(
- srdwm_core::ResizeEdge::hit_test(frame, cx, cy, true, 0, srdwm_core::RESIZE_MARGIN, false, None, false),
+ srdwm_core::ResizeEdge::hit_test(frame, cx, cy, true, 0, srdwm_core::RESIZE_MARGIN, false, None, false, true),
Some(expected),
"icon drawn at right_offset={right_offset} does not land in the square hit_test assigns to {expected:?}"
);
@@ -208,8 +208,8 @@ fn a_dialog_draws_only_close_and_never_a_coloured_traffic_light() {
// must override it regardless of what the active theme otherwise
// uses everywhere else. `glyph_always = true` so Close's own X is
// visible without needing a live hover to check it landed.
- let dialog = render_titlebar(width, height, "", bg, fg, true, CORNER_RADIUS, 0, true, None, false, false, true, None, true, true);
- let normal = render_titlebar(width, height, "", bg, fg, true, CORNER_RADIUS, 0, true, None, false, false, true, None, true, false);
+ let dialog = render_titlebar(width, height, "", bg, fg, true, CORNER_RADIUS, 0, true, None, false, false, true, None, true, true, true);
+ let normal = render_titlebar(width, height, "", bg, fg, true, CORNER_RADIUS, 0, true, None, false, false, true, None, true, false, true);
let (w, h) = (width as usize, height as usize);
// Where a normal (non-dialog) titlebar draws Maximize (offset
@@ -251,7 +251,7 @@ fn drawing_title_changes_some_pixels_when_font_available() {
}
let bg = (0x2e, 0x34, 0x40);
let fg = (0xec, 0xef, 0xf4);
- let buf = render_titlebar(200, 30, "Terminal", bg, fg, true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false);
+ let buf = render_titlebar(200, 30, "Terminal", bg, fg, true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false, true);
let bg_bytes = rgb_to_bgra(bg, 255);
let changed = buf.chunks_exact(4).any(|px| px != bg_bytes);
assert!(changed, "expected at least one pixel to differ from the background once text is drawn");
@@ -282,8 +282,8 @@ fn centered_title_starts_further_right_than_left_aligned() {
let leftmost_ink_column = |buf: &[u8]| -> Option<usize> {
(0..width as usize).find(|&x| scan_rows.clone().any(|y| buf[(y * width as usize + x) * 4..(y * width as usize + x) * 4 + 4] != bg_bytes))
};
- let left = render_titlebar(width, height, "Hi", bg, fg, true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false);
- let centered = render_titlebar(width, height, "Hi", bg, fg, true, CORNER_RADIUS, 0, true, None, true, false, false, None, true, false);
+ let left = render_titlebar(width, height, "Hi", bg, fg, true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false, true);
+ let centered = render_titlebar(width, height, "Hi", bg, fg, true, CORNER_RADIUS, 0, true, None, true, false, false, None, true, false, true);
let left_start = leftmost_ink_column(&left).expect("left-aligned title must draw some ink");
let centered_start = leftmost_ink_column(&centered).expect("centered title must draw some ink");
assert!(centered_start > left_start, "a short title centered in a wide titlebar must start well to the right of the left-aligned version (left starts at {left_start}, centered at {centered_start})");
@@ -315,7 +315,7 @@ fn centered_title_ignores_the_button_reservation_and_centers_on_the_whole_width(
let ink_columns = |buf: &[u8]| -> Vec<usize> {
(button_reservation..width as usize).filter(|&x| scan_rows.clone().any(|y| buf[(y * width as usize + x) * 4..(y * width as usize + x) * 4 + 4] != bg_bytes)).collect()
};
- let buf = render_titlebar(width, height, "Hi", bg, fg, true, CORNER_RADIUS, 0, true, None, true, true, false, None, true, false);
+ let buf = render_titlebar(width, height, "Hi", bg, fg, true, CORNER_RADIUS, 0, true, None, true, true, false, None, true, false, true);
let columns = ink_columns(&buf);
let (first, last) = (*columns.first().expect("centered title must draw some ink"), *columns.last().unwrap());
let midpoint = (first + last) as f32 / 2.0;
@@ -327,7 +327,7 @@ fn centered_title_ignores_the_button_reservation_and_centers_on_the_whole_width(
fn empty_title_leaves_buffer_all_background_outside_the_rounded_corners() {
let bg = (0x10, 0x20, 0x30);
let (width, height) = (50, 24);
- let buf = render_titlebar(width, height, "", bg, (0xff, 0xff, 0xff), true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false);
+ let buf = render_titlebar(width, height, "", bg, (0xff, 0xff, 0xff), true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false, true);
let bg_bytes = rgb_to_bgra(bg, 255);
for (i, px) in buf.chunks_exact(4).enumerate() {
let (x, y) = (i % width as usize, i / width as usize);
@@ -343,7 +343,7 @@ fn empty_title_leaves_buffer_all_background_outside_the_rounded_corners() {
fn corners_are_clipped_but_the_middle_is_not() {
let bg = (0x10, 0x20, 0x30);
let (width, height) = (50, 24);
- let buf = render_titlebar(width, height, "", bg, (0xff, 0xff, 0xff), true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false);
+ let buf = render_titlebar(width, height, "", bg, (0xff, 0xff, 0xff), true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false, true);
let alpha_at = |x: usize, y: usize| buf[(y * width as usize + x) * 4 + 3];
// The very corner pixel is well outside the quarter-circle at any
// sane radius - fully clipped.
@@ -374,7 +374,7 @@ fn clipped_corner_pixels_are_fully_premultiplied_zero_not_just_alpha() {
// is `(0, 0, 0, 0)` in every channel, not just alpha.
let bg = (0x10, 0x20, 0x30);
let (width, height) = (50, 24);
- let buf = render_titlebar(width, height, "", bg, (0xff, 0xff, 0xff), true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false);
+ let buf = render_titlebar(width, height, "", bg, (0xff, 0xff, 0xff), true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false, true);
let px_at = |x: usize, y: usize| &buf[(y * width as usize + x) * 4..(y * width as usize + x) * 4 + 4];
assert_eq!(px_at(0, 0), [0, 0, 0, 0], "top-left corner pixel must be fully zeroed (premultiplied transparent), not just alpha");
assert_eq!(px_at(width as usize - 1, 0), [0, 0, 0, 0], "top-right corner pixel must be fully zeroed (premultiplied transparent), not just alpha");
@@ -384,7 +384,7 @@ fn clipped_corner_pixels_are_fully_premultiplied_zero_not_just_alpha() {
fn round_corners_false_leaves_the_top_corners_square() {
let bg = (0x10, 0x20, 0x30);
let (width, height) = (50, 24);
- let buf = render_titlebar(width, height, "", bg, (0xff, 0xff, 0xff), false, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false);
+ let buf = render_titlebar(width, height, "", bg, (0xff, 0xff, 0xff), false, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false, true);
let alpha_at = |x: usize, y: usize| buf[(y * width as usize + x) * 4 + 3];
assert_eq!(alpha_at(0, 0), 255, "top-left corner should stay square when round_corners is false");
assert_eq!(alpha_at(width as usize - 1, 0), 255, "top-right corner should stay square when round_corners is false");
@@ -406,8 +406,8 @@ fn hovering_the_close_button_brightens_only_that_dot() {
let (width, height) = (200u32, srdwm_core::TITLEBAR_HEIGHT);
let bg = (0x2e, 0x34, 0x40);
let fg = (0xec, 0xef, 0xf4);
- let plain = render_titlebar(width, height, "", bg, fg, true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false);
- let close_hovered = render_titlebar(width, height, "", bg, fg, true, CORNER_RADIUS, 0, true, Some((srdwm_core::TitlebarHit::Close, 255)), false, false, false, None, true, false);
+ let plain = render_titlebar(width, height, "", bg, fg, true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false, true);
+ let close_hovered = render_titlebar(width, height, "", bg, fg, true, CORNER_RADIUS, 0, true, Some((srdwm_core::TitlebarHit::Close, 255)), false, false, false, None, true, false, true);
let frame = srdwm_core::Rect::new(0, 0, width, height);
let (w, h) = (width as usize, height as usize);
let margin = srdwm_core::BUTTON_CLUSTER_MARGIN as usize;
@@ -424,7 +424,7 @@ fn hovering_the_close_button_brightens_only_that_dot() {
// point to Close, or this test would be checking a hover state
// that a real pointer could never reach in the first place.
let (cx, cy) = ((close_box.0 + close_box.2) / 2, (close_box.1 + close_box.3) / 2);
- assert_eq!(srdwm_core::ResizeEdge::hit_test(frame, cx, cy, true, 0, srdwm_core::RESIZE_MARGIN, false, None, false), Some(srdwm_core::TitlebarHit::Close));
+ assert_eq!(srdwm_core::ResizeEdge::hit_test(frame, cx, cy, true, 0, srdwm_core::RESIZE_MARGIN, false, None, false, true), Some(srdwm_core::TitlebarHit::Close));
}
#[test]
@@ -439,7 +439,7 @@ fn button_dot_has_a_glossy_highlight_toward_the_upper_left_and_shadow_toward_the
let (width, height) = (200u32, srdwm_core::TITLEBAR_HEIGHT);
let bg = (0x2e, 0x34, 0x40);
let fg = (0xec, 0xef, 0xf4);
- let buf = render_titlebar(width, height, "", bg, fg, true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false);
+ let buf = render_titlebar(width, height, "", bg, fg, true, CORNER_RADIUS, 0, true, None, false, false, false, None, true, false, true);
let (w, h) = (width as usize, height as usize);
let close_box = button_box(w, h, srdwm_core::BUTTON_CLUSTER_MARGIN as usize, false, BUTTON_MARGIN);
let (cx, cy) = ((close_box.0 + close_box.2) / 2, (close_box.1 + close_box.3) / 2);
@@ -501,7 +501,7 @@ fn border_top_and_titlebar_corners_meet_without_a_seam() {
let color = (0x40, 0x50, 0x60);
let (width, thickness, radius) = (60, 4, 6);
let border = render_border_top(width, thickness, color, radius, true);
- let titlebar = render_titlebar(width, 24, "", color, (0xff, 0xff, 0xff), true, radius, thickness, true, None, false, false, false, None, true, false);
+ let titlebar = render_titlebar(width, 24, "", color, (0xff, 0xff, 0xff), true, radius, thickness, true, None, false, false, false, None, true, false, true);
let border_alpha_at = |x: usize| border[((thickness as usize - 1) * width as usize + x) * 4 + 3];
let titlebar_alpha_at = |xt: usize| titlebar[xt * 4 + 3];
// `x` below is the shared *global* column - distance from the true
diff --git a/crates/wayland/src/decoration/titlebar.rs b/crates/wayland/src/decoration/titlebar.rs
index 03a614a..846bd41 100644
--- a/crates/wayland/src/decoration/titlebar.rs
+++ b/crates/wayland/src/decoration/titlebar.rs
@@ -76,6 +76,13 @@ pub fn render_titlebar(
// the same "renders on one side, hit-tests on the other" trap every
// other button-geometry value here already has to avoid.
is_dialog: bool,
+ // Whether a Maximize button is drawn at all - `WindowManager::
+ // show_maximize`'s answer, which resolves `theme.dynamic_buttons`
+ // against the window's own `resizable`. Must stay in exact agreement
+ // with `ResizeEdge::hit_test`'s own `show_maximize` parameter, the
+ // same "renders on one side, hit-tests on the other" contract
+ // `is_dialog` directly above already carries.
+ show_maximize: bool,
) -> Vec<u8> {
let (width, height) = (width.max(1) as usize, height.max(1) as usize);
// Forced off, not just defaulted - a dialog never gets coloured
@@ -98,7 +105,13 @@ pub fn render_titlebar(
let cluster_margin = srdwm_core::BUTTON_CLUSTER_MARGIN as usize;
// A dialog only ever gets one button (Close) - see this function's own
// `is_dialog` doc comment.
- let wanted_buttons = if is_dialog { 1 } else { 3 };
+ let wanted_buttons = if is_dialog {
+ 1
+ } else if show_maximize {
+ 3
+ } else {
+ 2
+ };
let button_count = if width >= cluster_margin + pitch * wanted_buttons { wanted_buttons } else { 0 };
// `BUTTON_CLUSTER_MARGIN` included, not just the buttons' own `pitch *
// button_count` span - the cluster's own leading gap needs reserving
@@ -245,6 +258,15 @@ pub fn render_titlebar(
[srdwm_core::TitlebarButton::Close, srdwm_core::TitlebarButton::Maximize, srdwm_core::TitlebarButton::Minimize]
})
};
+ // Maximize removed from the list rather than skipped in the loop:
+ // skipping would leave an empty slot where it used to be, while
+ // `hit_test` closes the gap - so every later button would be drawn
+ // one pitch away from where its clicks actually land.
+ let order: Vec<srdwm_core::TitlebarButton> = if show_maximize {
+ order.to_vec()
+ } else {
+ order.iter().copied().filter(|b| *b != srdwm_core::TitlebarButton::Maximize).collect()
+ };
// `BUTTON_CLUSTER_MARGIN` first, then each button's own `pitch * i`
// spacing after it - must stay in agreement with `ResizeEdge::
// hit_test`'s matching `left`/`right` base, the same "renders on
diff --git a/crates/wayland/src/desktop_menu.rs b/crates/wayland/src/desktop_menu.rs
index dbbf957..dfc3a6e 100644
--- a/crates/wayland/src/desktop_menu.rs
+++ b/crates/wayland/src/desktop_menu.rs
@@ -23,6 +23,21 @@ pub(crate) enum DesktopMenuAction {
/// "not even new file" - see `CompState::new_desktop_text_file`'s own
/// doc comment.
NewTextFile,
+ /// Creates an empty file with this extension (no leading dot), named
+ /// "New <label>". The type is chosen by extension, which is what
+ /// actually decides how a desktop or file manager treats a file:
+ /// asked for as "in context menu say new file, user can choose what
+ /// file type is obviously by extension".
+ ///
+ /// A fixed, deliberately short list (see `NEW_FILE_TYPES`) rather than
+ /// a scan of the system's MIME database: the point is a couple of
+ /// clicks for the handful of files people actually create from a
+ /// desktop, not a type browser - a real file manager, one row further
+ /// down this same menu, is the right tool for anything beyond that.
+ NewFileOfType {
+ label: &'static str,
+ extension: &'static str,
+ },
/// Spawns a terminal with `~/Desktop` as its working directory --
/// `general.terminal`, or a common-binary fallback list if unset.
OpenTerminalHere,
@@ -52,6 +67,20 @@ pub(crate) struct DesktopMenu {
const MENU_WIDTH: u32 = 170;
const ROW_HEIGHT: u32 = 28;
+/// The file types the bare-desktop menu offers to create, in order.
+///
+/// Plain text stays its own separate `NewTextFile` action rather than
+/// appearing here, because it is the overwhelmingly common one and was
+/// already the menu's own established top-level entry - demoting it into
+/// a list would make the ordinary case worse to reach.
+const NEW_FILE_TYPES: [(&str, &str); 5] = [
+ ("Markdown Document", "md"),
+ ("Shell Script", "sh"),
+ ("Python Script", "py"),
+ ("JSON File", "json"),
+ ("CSV Spreadsheet", "csv"),
+];
+
impl DesktopMenu {
/// Right-click on `icon` itself - the action set depends on what kind
/// of icon it is, not one fixed list: a real file/folder gets Open/
@@ -76,16 +105,21 @@ impl DesktopMenu {
/// Right-click on bare desktop (no icon under the pointer).
pub(crate) fn open_for_desktop(pos: (i32, i32)) -> Self {
- let items = vec![
+ let mut items = vec![
("New Folder", DesktopMenuAction::NewFolder),
("New Text Document", DesktopMenuAction::NewTextFile),
+ ];
+ for (label, extension) in NEW_FILE_TYPES {
+ items.push((label, DesktopMenuAction::NewFileOfType { label, extension }));
+ }
+ items.extend([
("\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}", DesktopMenuAction::Separator),
("Open Terminal Here", DesktopMenuAction::OpenTerminalHere),
("Open in File Manager", DesktopMenuAction::OpenInFileManager),
("\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}\u{2500}", DesktopMenuAction::Separator),
("Select All", DesktopMenuAction::SelectAll),
("Refresh", DesktopMenuAction::Refresh),
- ];
+ ]);
Self { pos, width: MENU_WIDTH, row_height: ROW_HEIGHT, items }
}
@@ -150,7 +184,49 @@ mod tests {
let menu = DesktopMenu::open_for_desktop((10, 10));
let real_actions: Vec<&str> =
menu.items.iter().filter(|(_, a)| !matches!(a, DesktopMenuAction::Separator)).map(|(l, _)| *l).collect();
- assert_eq!(real_actions, vec!["New Folder", "New Text Document", "Open Terminal Here", "Open in File Manager", "Select All", "Refresh"]);
+ assert_eq!(
+ real_actions,
+ vec![
+ "New Folder",
+ "New Text Document",
+ "Markdown Document",
+ "Shell Script",
+ "Python Script",
+ "JSON File",
+ "CSV Spreadsheet",
+ "Open Terminal Here",
+ "Open in File Manager",
+ "Select All",
+ "Refresh",
+ ]
+ );
+ }
+
+ #[test]
+ fn every_offered_file_type_carries_a_real_extension() {
+ let menu = DesktopMenu::open_for_desktop((0, 0));
+ let types: Vec<(&str, &str)> = menu
+ .items
+ .iter()
+ .filter_map(|(_, a)| match a {
+ DesktopMenuAction::NewFileOfType { label, extension } => Some((*label, *extension)),
+ _ => None,
+ })
+ .collect();
+ assert_eq!(types.len(), NEW_FILE_TYPES.len());
+ for (label, extension) in types {
+ assert!(!extension.is_empty(), "{label} has no extension");
+ assert!(!extension.starts_with('.'), "{label}: the dot is added when building the name, not stored");
+ }
+ }
+
+ #[test]
+ fn no_two_offered_file_types_share_an_extension() {
+ let mut seen: Vec<&str> = Vec::new();
+ for (label, extension) in NEW_FILE_TYPES {
+ assert!(!seen.contains(&extension), "{label} repeats extension {extension}");
+ seen.push(extension);
+ }
}
#[test]
diff --git a/crates/wayland/src/elements.rs b/crates/wayland/src/elements.rs
index b5be5a8..1fafcae 100644
--- a/crates/wayland/src/elements.rs
+++ b/crates/wayland/src/elements.rs
@@ -77,6 +77,63 @@ pub(crate) fn border_side_render_element(buf: &mut SolidColorBuffer, strip: srdw
SolidColorRenderElement::from_buffer(buf, loc, 1.0, 1.0, Kind::Unspecified)
}
+/// How thick the snap preview's outline is, in logical pixels.
+const SNAP_PREVIEW_OUTLINE: i32 = 3;
+
+/// Opacity of the snap preview's translucent interior fill.
+///
+/// Low on purpose: this sits on top of whatever is already on screen, and
+/// its job is to say "the window lands *here*" without hiding what is
+/// underneath. The outline carries the shape; the fill only tints it.
+const SNAP_PREVIEW_FILL_ALPHA: f32 = 0.22;
+
+/// The drop-target overlay drawn while a window is being dragged into a
+/// snap zone - a translucent fill plus a solid outline over the rect the
+/// window will occupy when the button comes up.
+///
+/// `buffers` is a persistent pool (five entries: fill, then top/bottom/
+/// left/right outline) for exactly the reason [`border_side_render_element`]
+/// documents at length - a fresh `SolidColorBuffer` per frame gets a fresh
+/// `Id`, which makes smithay's damage tracker mark the element damaged on
+/// every frame forever and stops the output ever going idle.
+///
+/// Solid fills, not a rasterised bitmap: the preview rect is up to a whole
+/// monitor in size and changes as the drag moves, so building an ARGB
+/// buffer for it would mean allocating and filling megabytes per zone
+/// change. `Frame::draw_solid` needs no texture at all.
+pub(crate) fn snap_preview_elements(buffers: &mut Vec<SolidColorBuffer>, rect: srdwm_core::Rect, color: (u8, u8, u8), origin: (i32, i32)) -> Vec<SolidColorRenderElement> {
+ if rect.width == 0 || rect.height == 0 {
+ return Vec::new();
+ }
+ let (r, g, b) = (color.0 as f32 / 255.0, color.1 as f32 / 255.0, color.2 as f32 / 255.0);
+ let t = SNAP_PREVIEW_OUTLINE.min(rect.width as i32 / 2).min(rect.height as i32 / 2).max(1);
+ let (w, h) = (rect.width as i32, rect.height as i32);
+ // Fill first so the outline draws over it, then the four edges.
+ let parts: [(srdwm_core::Rect, f32); 5] = [
+ (rect, SNAP_PREVIEW_FILL_ALPHA),
+ (srdwm_core::Rect::new(rect.x, rect.y, rect.width, t as u32), 1.0),
+ (srdwm_core::Rect::new(rect.x, rect.y + h - t, rect.width, t as u32), 1.0),
+ (srdwm_core::Rect::new(rect.x, rect.y + t, t as u32, (h - 2 * t).max(0) as u32), 1.0),
+ (srdwm_core::Rect::new(rect.x + w - t, rect.y + t, t as u32, (h - 2 * t).max(0) as u32), 1.0),
+ ];
+ let mut out = Vec::with_capacity(parts.len());
+ for (index, (part, alpha)) in parts.into_iter().enumerate() {
+ if part.width == 0 || part.height == 0 {
+ continue;
+ }
+ let buf = border_fragment_buffer(buffers, index);
+ // Alpha lives in the element, not the buffer colour: `SolidColorBuffer::
+ // update` only bumps its commit counter when size or colour change,
+ // so keeping the colour opaque here means a preview that merely
+ // moves does not also invalidate on a colour it never actually
+ // changed.
+ buf.update((part.width as i32, part.height as i32), Color32F::new(r, g, b, 1.0));
+ let loc = Point::from((part.x - origin.0, part.y - origin.1));
+ out.push(SolidColorRenderElement::from_buffer(buf, loc, 1.0, alpha, Kind::Unspecified));
+ }
+ out
+}
+
/// Splits a border strip into the sub-rectangles still visible after
/// subtracting every window rect stacked in front of it.
///
diff --git a/crates/wayland/src/input/pointer.rs b/crates/wayland/src/input/pointer.rs
index c6ed5ba..e82b25f 100644
--- a/crates/wayland/src/input/pointer.rs
+++ b/crates/wayland/src/input/pointer.rs
@@ -23,6 +23,26 @@ use super::{notify_idle_activity, DRAG_MODIFIER};
/// mouse or touchpad can produce.
pub(crate) const RESIZE_REDRAW_INTERVAL: std::time::Duration = std::time::Duration::from_millis(1000 / 60);
+/// How far below a monitor's top edge the drag-triggered Snap-Layouts
+/// flyout hangs. Enough to clear a typical bar, so the grid is not opening
+/// underneath one.
+const SNAP_FLYOUT_DROP: i32 = 36;
+
+/// What one pointer-motion tick decided about the drag-triggered
+/// Snap-Layouts flyout, decided while `WindowManager` is borrowed and acted
+/// on once that borrow is released (opening the flyout rasterises a buffer,
+/// which needs `&mut CompState` as a whole).
+///
+/// `NotDragging` is distinct from `Close` on purpose: a flyout opened the
+/// other way - by right-clicking a maximize button - must survive an
+/// unrelated pointer move, so a tick with no drag in progress has to leave
+/// it alone rather than close it.
+enum DragFlyout {
+ Open(WindowId, (i32, i32)),
+ Close,
+ NotDragging,
+}
+
/// `WindowManager::hit_test`, but substituting each window's currently
/// *animated* rect (if it has one active in `state.window_anims`) for its
/// final `geometry` - see `hit_test_with`'s own doc comment in
@@ -311,6 +331,9 @@ pub(crate) fn handle_pointer_position(state: &mut CompState, pos: Point<f64, Log
update_cursor_shape(state, hit, over_layer_surface, over_content);
+ let mut drag_flyout = DragFlyout::NotDragging;
+ // Resolved before `wm` is borrowed below, since it reads `state`.
+ let over_open_flyout = state.snap_flyout.as_ref().is_some_and(|f| f.zone_at(pos.x as i32, pos.y as i32).is_some());
let mut wm = state.wm.borrow_mut();
let dragging_or_resizing = wm.is_dragging() || wm.is_resizing();
// Captured now, while `wm` is already borrowed, and acted on further
@@ -320,6 +343,26 @@ pub(crate) fn handle_pointer_position(state: &mut CompState, pos: Point<f64, Log
let resizing_id = wm.resizing_window();
if wm.is_dragging() {
wm.update_drag(pos.x as i32, pos.y as i32);
+ // Windows-11-style: throw the window at the top of the screen and
+ // the Snap-Layouts grid drops down to be aimed at. Captured here
+ // while `wm` is borrowed and acted on after `drop(wm)` below --
+ // opening the flyout rasterises a buffer, which needs `&mut state`
+ // as a whole.
+ drag_flyout = match (wm.drag_top_edge_monitor(), wm.dragged_window()) {
+ (Some(m), Some(id)) => {
+ let g = m.full_geometry;
+ DragFlyout::Open(id, (g.x + g.width as i32 / 2, g.y + SNAP_FLYOUT_DROP))
+ }
+ // Leaving the trigger band does not dismiss an already-open
+ // flyout while the pointer is still on it - aiming at a cell
+ // means moving down, away from the band, which would otherwise
+ // close the grid on the way to using it. Confirmed by
+ // screenshot before this check existed: the flyout appeared at
+ // the top edge and had vanished by the time the pointer
+ // reached its first cell.
+ _ if over_open_flyout => DragFlyout::NotDragging,
+ _ => DragFlyout::Close,
+ };
} else if wm.is_resizing() {
wm.update_resize(pos.x as i32, pos.y as i32);
}
@@ -348,6 +391,26 @@ pub(crate) fn handle_pointer_position(state: &mut CompState, pos: Point<f64, Log
}
}
drop(wm);
+ // Open/close the drag-triggered Snap-Layouts flyout, now that `wm`'s
+ // borrow is released - see the capture site above.
+ match drag_flyout {
+ DragFlyout::Open(id, anchor) => {
+ let already_there = state.snap_flyout.as_ref().is_some_and(|f| f.window == id);
+ if !already_there {
+ state.open_snap_flyout(id, anchor);
+ // Centre it on the anchor, which is the monitor's own
+ // horizontal midpoint - `open_snap_flyout` places its
+ // top-left corner at whatever it is given (the maximize
+ // button's position, for the click-driven caller), and
+ // only this caller wants it centred.
+ if let Some(flyout) = state.snap_flyout.as_mut() {
+ flyout.pos.0 -= flyout.width() as i32 / 2;
+ }
+ }
+ }
+ DragFlyout::Close => state.close_snap_flyout(),
+ DragFlyout::NotDragging => {}
+ }
if let Some(id) = focus_follow_target {
focus_window(state, id);
}
@@ -745,6 +808,15 @@ pub(crate) fn handle_pointer_button(state: &mut CompState, pos: Point<f64, Logic
// below, just for a desktop icon instead of a window.
state.end_desktop_icon_drag();
state.end_desktop_marquee();
+ // Releasing a drag over a cell of the drag-triggered Snap-Layouts
+ // flyout picks that cell's zone, in place of whatever edge snap
+ // `end_drag` would otherwise have computed from the drop point.
+ // Resolved before `end_drag` runs, because that consumes the drag.
+ let flyout_pick = state
+ .snap_flyout
+ .as_ref()
+ .filter(|f| state.wm.borrow().dragged_window() == Some(f.window))
+ .and_then(|f| f.zone_at(pos.x as i32, pos.y as i32).map(|zone| (f.window, zone)));
let mut wm = state.wm.borrow_mut();
let was_dragging = wm.is_dragging();
let was_resizing = wm.is_resizing();
@@ -757,6 +829,12 @@ pub(crate) fn handle_pointer_button(state: &mut CompState, pos: Point<f64, Logic
let id = wm.focused_id();
if was_dragging {
wm.end_drag();
+ // After `end_drag`, so the flyout's own choice is the last
+ // word rather than being overwritten by the edge snap that
+ // dropping at the top of the screen would otherwise apply.
+ if let Some((window, zone)) = flyout_pick {
+ wm.apply_snap_zone(window, zone);
+ }
} else if was_resizing {
wm.end_resize();
}
@@ -769,6 +847,10 @@ pub(crate) fn handle_pointer_button(state: &mut CompState, pos: Point<f64, Logic
crate::window_memory::save_all(wm.all_remembered_geometry());
}
drop(wm);
+ if was_dragging {
+ // Whether or not it was used, a drag ending closes it.
+ state.close_snap_flyout();
+ }
// `end_drag` can snap the geometry one more time (edge/top-of-
// screen snapping, `SmartPlacement::snap_zone`) *after* the last
// `update_drag` already moved the window - without this, that
diff --git a/crates/wayland/src/state/desktop_icons.rs b/crates/wayland/src/state/desktop_icons.rs
index 05bd85a..ad7796f 100644
--- a/crates/wayland/src/state/desktop_icons.rs
+++ b/crates/wayland/src/state/desktop_icons.rs
@@ -564,12 +564,23 @@ impl CompState {
/// against this menu next to Windows'/macOS' own. Same collision-
/// avoidance and refresh as `new_desktop_folder` just above.
pub(crate) fn new_desktop_text_file(&mut self) {
+ self.new_desktop_file("New Text Document", "txt");
+ }
+
+ /// Creates an empty `~/Desktop/New <stem>.<extension>`, adding ` (2)`,
+ /// ` (3)` ... until the name is free, then refreshes the icon grid.
+ ///
+ /// The de-duplication counter goes before the extension, not after the
+ /// whole filename: `New Shell Script (2).sh` is still a shell script,
+ /// `New Shell Script.sh (2)` is not - and the extension is the entire
+ /// point of letting the type be chosen here.
+ pub(crate) fn new_desktop_file(&mut self, stem: &str, extension: &str) {
let Ok(home) = std::env::var("HOME") else { return };
let desktop = std::path::PathBuf::from(home).join("Desktop");
- let mut name = "New Text Document.txt".to_string();
+ let mut name = format!("{stem}.{extension}");
let mut n = 2;
while desktop.join(&name).exists() {
- name = format!("New Text Document ({n}).txt");
+ name = format!("{stem} ({n}).{extension}");
n += 1;
}
if let Err(e) = std::fs::write(desktop.join(&name), "") {
@@ -639,7 +650,15 @@ impl CompState {
DesktopMenuAction::OpenTerminalHere => self.open_terminal_here(),
DesktopMenuAction::OpenInFileManager => self.open_desktop_in_file_manager(),
DesktopMenuAction::SelectAll => self.select_all_desktop_icons(),
- DesktopMenuAction::Refresh => self.refresh_desktop_icons(),
+ DesktopMenuAction::NewFileOfType { label, extension } => self.new_desktop_file(&format!("New {label}"), extension),
+ DesktopMenuAction::Refresh => {
+ self.refresh_desktop_icons();
+ // Re-reads the Lua config and fires `srd.on("refresh")`,
+ // so a user's own "restart my bar / reload my shell" list
+ // runs from the same menu row - see
+ // `WindowManager::request_refresh`.
+ self.wm.borrow_mut().request_refresh();
+ }
// Never actually reached - the click-dispatch site intercepts
// `Separator` first, same as `context_menu::MenuAction::
// Separator`'s own dispatch. Handled here too so this match
diff --git a/crates/wayland/src/state/lifecycle.rs b/crates/wayland/src/state/lifecycle.rs
index 51297bb..92f7d9d 100644
--- a/crates/wayland/src/state/lifecycle.rs
+++ b/crates/wayland/src/state/lifecycle.rs
@@ -108,9 +108,37 @@ impl CompState {
let is_dialog = self.id_to_window.get(&id).is_some_and(|dw| {
dw.toplevel().is_some_and(|t| t.parent().is_some()) || dw.x11_surface().is_some_and(|x| x.is_transient_for().is_some())
});
+ // Resolved the same way and at the same time as `is_dialog` above,
+ // for the same reason: this is protocol state, which `core` cannot
+ // read for itself. A client that pinned min == max on both axes is
+ // telling us it cannot be resized - and therefore cannot be
+ // maximized, so the Maximize button would do nothing. `0` means
+ // "unconstrained" on that axis in both protocols, so a zero on
+ // either side is never a match. See `Window::resizable`.
+ let resizable = self.id_to_window.get(&id).is_none_or(|dw| {
+ if let Some(toplevel) = dw.toplevel() {
+ let (min, max) = smithay::wayland::compositor::with_states(toplevel.wl_surface(), |states| {
+ let mut cached = states.cached_state.get::<smithay::wayland::shell::xdg::SurfaceCachedState>();
+ let current = cached.current();
+ (current.min_size, current.max_size)
+ });
+ return !(min.w > 0 && min.h > 0 && min == max);
+ }
+ if let Some(x11) = dw.x11_surface() {
+ if let (Some(min), Some(max)) = (x11.min_size(), x11.max_size()) {
+ return min != max;
+ }
+ }
+ true
+ });
if let Some(win) = self.wm.borrow_mut().window_mut(id) {
win.is_dialog = is_dialog;
+ win.resizable = resizable;
}
+ let show_maximize = {
+ let wm = self.wm.borrow();
+ wm.window(id).is_none_or(|win| wm.show_maximize(win))
+ };
// Corrects `w.geometry`'s far edge to match what the client's
// surface really committed, when that's known - see
// `effective_frame`'s own doc comment. Every bitmap this method
@@ -206,6 +234,7 @@ impl CompState {
theme.button_order,
theme.traffic_light_buttons,
is_dialog,
+ show_maximize,
);
let buffer = MemoryRenderBuffer::from_slice(&data, Fourcc::Argb8888, (width as i32, TITLEBAR_HEIGHT as i32), 1, Transform::Normal, None);
self.decorations.insert(id, buffer);
diff --git a/crates/wayland/src/state/menu.rs b/crates/wayland/src/state/menu.rs
index 82e4434..d5e91cb 100644
--- a/crates/wayland/src/state/menu.rs
+++ b/crates/wayland/src/state/menu.rs
@@ -143,9 +143,21 @@ impl CompState {
/// (global space, by convention the maximize button's own titlebar
/// position). Same build-once-on-open pattern as `open_context_menu`.
pub(crate) fn open_snap_flyout(&mut self, window: WindowId, pos: (i32, i32)) {
- let flyout = crate::snap_flyout::SnapFlyout::open(window, pos);
+ let mut flyout = crate::snap_flyout::SnapFlyout::open(window, pos);
let theme = self.wm.borrow().theme;
let labels: Vec<&str> = flyout.cells().iter().map(|z| z.label()).collect();
+ // Grow each cell to fit the widest label, exactly as
+ // `open_context_menu` above already does for menu rows - never
+ // shrinking below the built-in minimum `SnapFlyout::open` picked.
+ //
+ // The flyout was the one labelled surface in this compositor that
+ // never got this treatment: at the fixed 90px cell width "Bottom
+ // Right" was cut off mid-word and "Top Left" ran into its
+ // neighbour, the same "text goes out of view" fault already
+ // reported and fixed for the context menu.
+ let font = decoration::find_system_font();
+ let widest = labels.iter().map(|l| decoration::measure_text_width(&font, l, decoration::FONT_PIXELS)).fold(0.0_f32, f32::max);
+ flyout.cell_width = flyout.cell_width.max((widest + decoration::TEXT_LEFT_PADDING * 2.0).ceil() as u32);
let data = decoration::render_snap_flyout(3, flyout.cell_width, flyout.cell_height, &labels, theme.titlebar_bg, theme.titlebar_fg_focused, theme.default_border_color);
let buffer = MemoryRenderBuffer::from_slice(&data, Fourcc::Argb8888, (flyout.width() as i32, flyout.height() as i32), 1, Transform::Normal, None);
self.snap_flyout_buffer = Some(buffer);
diff --git a/crates/wayland/src/state/mod.rs b/crates/wayland/src/state/mod.rs
index 6396692..fee7af3 100644
--- a/crates/wayland/src/state/mod.rs
+++ b/crates/wayland/src/state/mod.rs
@@ -582,6 +582,13 @@ pub(crate) struct CompState {
/// dropping them would lose the damage-tracking stability the whole
/// scheme exists for the moment fragment counts fluctuate back up.
pub(crate) border_side_buffers: HashMap<WindowId, Vec<SolidColorBuffer>>,
+ /// Persistent solid-colour buffers backing the drag snap-preview
+ /// overlay (fill plus four outline strips) - same "reuse the buffer so
+ /// its `Id` stays stable across frames" reasoning as
+ /// `border_side_buffers` above. One pool, not one per window: only ever
+ /// one drag is in progress at a time. See
+ /// `elements::snap_preview_elements`.
+ pub(crate) snap_preview_buffers: Vec<SolidColorBuffer>,
/// Persistent solid-colour buffer backing the whole-output night-light/
/// reading-mode overlay, one per output name - same "reuse the buffer
/// so its `Id` stays stable across frames" reasoning as `border_side_
diff --git a/crates/wayland/src/udev/platform.rs b/crates/wayland/src/udev/platform.rs
index 732fbc2..0ae65f7 100644
--- a/crates/wayland/src/udev/platform.rs
+++ b/crates/wayland/src/udev/platform.rs
@@ -267,6 +267,7 @@ impl UdevPlatform {
content_epoch: HashMap::new(),
rounded_content_buffers: HashMap::new(),
border_side_buffers: HashMap::new(),
+ snap_preview_buffers: Vec::new(),
color_filter_buffers: HashMap::new(),
last_synced_size: HashMap::new(),
provisional_size: HashSet::new(),
diff --git a/crates/wayland/src/udev/render.rs b/crates/wayland/src/udev/render.rs
index ed62290..4170f47 100644
--- a/crates/wayland/src/udev/render.rs
+++ b/crates/wayland/src/udev/render.rs
@@ -45,6 +45,11 @@ impl CompState {
// per-window shadow push below to keep a shadow off any monitor its
// own window does not occupy (`decoration::shadow_rect_clipped`).
let monitor_bounds: Vec<srdwm_core::Rect> = self.wm.borrow().monitors().iter().map(|m| m.full_geometry).collect();
+ // Same "gather immutable state before `self.udev` is borrowed"
+ // reason again - both are read inside the per-head loop below,
+ // which holds that borrow for its whole body.
+ let drag_snap_preview = self.wm.borrow().drag_snap_preview();
+ let accent_color = self.wm.borrow().theme.default_border_color;
// Captured-and-blurred backgrounds collected during the per-head
// loop below, applied via `self.capture_output` only after it
// ends - `self.udev`'s mutable borrow is held for the whole loop
@@ -450,6 +455,16 @@ impl CompState {
Err(e) => log::warn!("udev: failed to import context menu buffer: {e}"),
}
}
+ // The drag snap preview - below the flyout (which the
+ // pointer is actively aiming at) but above every window,
+ // since it is showing where one of them is about to go.
+ if let Some(rect) = drag_snap_preview {
+ custom_elements.extend(
+ crate::elements::snap_preview_elements(&mut self.snap_preview_buffers, rect, accent_color, (origin.x, origin.y))
+ .into_iter()
+ .map(crate::elements::OverlayElement::Solid),
+ );
+ }
// The Snap-Layouts flyout, if open - same "topmost but
// never hides the cursor" placement as the context menu.
if let (Some(flyout), Some(buffer)) = (self.snap_flyout.as_ref(), self.snap_flyout_buffer.as_ref()) {
diff --git a/crates/wayland/src/winit/capture.rs b/crates/wayland/src/winit/capture.rs
index d21ed72..c382190 100644
--- a/crates/wayland/src/winit/capture.rs
+++ b/crates/wayland/src/winit/capture.rs
@@ -17,10 +17,18 @@ impl WaylandPlatform {
renderer.create_buffer(Fourcc::Abgr8888, (size.w, size.h).into()).map_err(err)?;
let mut framebuffer = renderer.bind(&mut target).map_err(err)?;
- // Not full parity with the on-screen render loop above (no border/
- // shadow strips here, same as before this function's content/opacity
- // fix) - a real, pre-existing gap in what a screenshot shows on
- // this backend, flagged rather than grown further in this pass.
+ // WHAT THIS PASS STILL DOES NOT DRAW: border strips, and the
+ // desktop icon grid. Everything else the on-screen loop draws is
+ // covered - content, titlebars, shadows, layer-shell surfaces,
+ // popups, both menus, the Snap-Layouts flyout and the drag snap
+ // preview.
+ //
+ // Keep this list honest. The whole reason the nested backend exists
+ // is checking behaviour with `grim`, and a tier missing here makes
+ // a working feature photograph as broken. That has now cost four
+ // separate investigations in one day (popups, shadows, the drag
+ // snap preview, the desktop menu), every one of them starting from
+ // a screenshot that was quietly lying.
// Content (with each window's own `opacity`, unlike the
// `self.state.space`-based single-alpha call this replaced) and the
// bar/dock now render into the capture, at least: a screenshot used
@@ -48,6 +56,38 @@ impl WaylandPlatform {
// like the client never opened one.
let popup_targets = crate::elements::popup_targets(&self.state);
custom_elements.extend(crate::elements::popup_render_elements(&popup_targets, renderer, (0, 0)));
+ // The titlebar context menu and the desktop/desktop-icon menu, both
+ // topmost, in the same order the on-screen loop draws them.
+ for (menu_pos, buffer) in [
+ (self.state.context_menu.as_ref().map(|m| m.pos), self.state.context_menu_buffer.as_ref()),
+ (self.state.desktop_menu.as_ref().map(|m| m.pos), self.state.desktop_menu_buffer.as_ref()),
+ ] {
+ let (Some(pos), Some(buffer)) = (menu_pos, buffer) else { continue };
+ match MemoryRenderBufferRenderElement::from_buffer(renderer, (pos.0 as f64, pos.1 as f64), buffer, None, None, None, Kind::Unspecified) {
+ Ok(elem) => custom_elements.push(crate::elements::OverlayElement::Memory(elem)),
+ Err(e) => log::warn!("screencopy: failed to import menu buffer: {e}"),
+ }
+ }
+ // The Snap-Layouts flyout and the drag snap preview, in the same
+ // order the on-screen loop draws them. Both are drag-time overlays,
+ // and a screenshot that omits them cannot be used to check either
+ // one - which is exactly how this pass's missing popup tier wasted
+ // a session already.
+ if let (Some(flyout), Some(buffer)) = (self.state.snap_flyout.as_ref(), self.state.snap_flyout_buffer.as_ref()) {
+ let pos = (flyout.pos.0 as f64, flyout.pos.1 as f64);
+ match MemoryRenderBufferRenderElement::from_buffer(renderer, pos, buffer, None, None, None, Kind::Unspecified) {
+ Ok(elem) => custom_elements.push(crate::elements::OverlayElement::Memory(elem)),
+ Err(e) => log::warn!("screencopy: failed to import snap flyout buffer: {e}"),
+ }
+ }
+ if let Some(rect) = self.wm.borrow().drag_snap_preview() {
+ let accent = self.wm.borrow().theme.default_border_color;
+ custom_elements.extend(
+ crate::elements::snap_preview_elements(&mut self.state.snap_preview_buffers, rect, accent, (0, 0))
+ .into_iter()
+ .map(crate::elements::OverlayElement::Solid),
+ );
+ }
if !hide_top_layers {
custom_elements.extend(crate::elements::output_layer_elements(renderer, &self.output, |layer| matches!(layer, Layer::Top | Layer::Overlay)));
}
diff --git a/crates/wayland/src/winit/connect.rs b/crates/wayland/src/winit/connect.rs
index 4c6954b..1648826 100644
--- a/crates/wayland/src/winit/connect.rs
+++ b/crates/wayland/src/winit/connect.rs
@@ -179,6 +179,7 @@ impl WaylandPlatform {
content_epoch: HashMap::new(),
rounded_content_buffers: HashMap::new(),
border_side_buffers: HashMap::new(),
+ snap_preview_buffers: Vec::new(),
color_filter_buffers: HashMap::new(),
last_synced_size: HashMap::new(),
provisional_size: HashSet::new(),
diff --git a/crates/wayland/src/winit/render.rs b/crates/wayland/src/winit/render.rs
index dff425f..ccc64a2 100644
--- a/crates/wayland/src/winit/render.rs
+++ b/crates/wayland/src/winit/render.rs
@@ -135,6 +135,26 @@ impl WaylandPlatform {
Err(e) => log::warn!("failed to import context menu buffer: {e}"),
}
}
+ // ADDING A TIER HERE? THIS BACKEND RENDERS THE SCENE TWICE. What a
+ // screenshot shows comes from `winit/capture.rs`'s own separate
+ // offscreen pass, not from this loop, so anything pushed here and
+ // not there is on screen but invisible to `grim` - which reads as
+ // the feature being broken. That gap has now cost two separate
+ // investigations in one day (popups, then this very preview). The
+ // DRM backend has no equivalent trap: it serves screencopy out of
+ // the frame it just drew.
+ //
+ // The drag snap preview - below the flyout (which the pointer is
+ // actively aiming at) but above every window, since it is showing
+ // where one of them is about to go.
+ if let Some(rect) = self.wm.borrow().drag_snap_preview() {
+ let accent = self.wm.borrow().theme.default_border_color;
+ custom_elements.extend(
+ crate::elements::snap_preview_elements(&mut self.state.snap_preview_buffers, rect, accent, (0, 0))
+ .into_iter()
+ .map(|e| crate::rounded_corners::WinitElement::Base(crate::elements::OverlayElement::Solid(e))),
+ );
+ }
// The Snap-Layouts flyout, if open - same topmost placement.
if let (Some(flyout), Some(buffer)) = (self.state.snap_flyout.as_ref(), self.state.snap_flyout_buffer.as_ref()) {
let pos = (flyout.pos.0 as f64, flyout.pos.1 as f64);