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-rw-r--r--crates/wayland/src/state.rs840
1 files changed, 801 insertions, 39 deletions
diff --git a/crates/wayland/src/state.rs b/crates/wayland/src/state.rs
index bea3453..1964d99 100644
--- a/crates/wayland/src/state.rs
+++ b/crates/wayland/src/state.rs
@@ -18,7 +18,8 @@ use std::time::{Duration, Instant};
use smithay::backend::allocator::Fourcc;
use smithay::backend::renderer::element::memory::MemoryRenderBuffer;
-use smithay::desktop::{layer_map_for_output, Space, Window as DWindow, WindowSurfaceType};
+use smithay::backend::renderer::element::solid::SolidColorBuffer;
+use smithay::desktop::{layer_map_for_output, PopupManager, Space, Window as DWindow, WindowSurfaceType};
use smithay::input::{Seat, SeatState};
use smithay::output::Output;
use smithay::reexports::wayland_server::backend::{ClientData, ClientId, DisconnectReason};
@@ -34,12 +35,14 @@ use smithay::wayland::session_lock::SessionLockManagerState;
use smithay::wayland::shell::wlr_layer::{KeyboardInteractivity, LayerSurfaceData, WlrLayerShellState};
use smithay::wayland::shell::xdg::{ToplevelSurface, XdgShellState, XdgToplevelSurfaceData};
use smithay::wayland::shell::xdg::decoration::XdgDecorationState;
+use smithay::wayland::dmabuf::DmabufState;
use smithay::wayland::shm::ShmState;
+use smithay::wayland::xdg_activation::XdgActivationState;
use srdwm_core::{Event as CoreEvent, Window as CoreWindow, WindowId, WindowManager, TITLEBAR_HEIGHT};
use crate::lock::SessionLock;
-use crate::{decoration, screencopy, udev, xwayland};
+use crate::{decoration, foreign_toplevel, gamma_control, output_management, output_power, screencopy, udev, workspace, xwayland};
#[derive(Default)]
pub(crate) struct ClientState {
@@ -91,9 +94,33 @@ pub(crate) struct CompState {
pub(crate) xdg_shell_state: XdgShellState,
pub(crate) _xdg_decoration_state: XdgDecorationState,
pub(crate) shm_state: ShmState,
+ /// `zwp_linux_dmabuf_v1` - see `protocols.rs`'s `DmabufHandler` impl.
+ /// Without this global, no client can hand the compositor a GPU buffer
+ /// at all; GTK4 in particular tries to open a DRM render node to
+ /// allocate one anyway, fails with no global to query, and crashes
+ /// instead of falling back (see `docs/PANEL_SUPPORT_TODO.md`'s P0.3).
+ pub(crate) dmabuf_state: DmabufState,
+ /// `xdg_activation_v1` - see `protocols.rs`'s `XdgActivationHandler`.
+ /// Without this, a launcher's freshly-spawned app opens unfocused
+ /// behind everything: nothing raises it once its window actually maps.
+ pub(crate) xdg_activation_state: XdgActivationState,
+ /// `zwp_text_input_manager_v3` + `zwp_input_method_manager_v2` - lets a
+ /// real IME (fcitx5, ibus) attach to the focused text field and draw
+ /// its own composition/candidate popup. See `protocols.rs`'s
+ /// `InputMethodHandler` impl for why no extra focus-tracking is needed
+ /// beyond registering these two globals.
+ pub(crate) _text_input_manager_state: smithay::wayland::text_input::TextInputManagerState,
+ pub(crate) _input_method_manager_state: smithay::wayland::input_method::InputMethodManagerState,
+ /// `gtk_shell1` - the Wayland-native half of global-menu support. See
+ /// `gtk_shell.rs`'s module doc comment.
+ pub(crate) _gtk_shell_state: crate::gtk_shell::GtkShellState,
pub(crate) seat_state: SeatState<CompState>,
pub(crate) seat: Seat<CompState>,
pub(crate) space: Space<DWindow>,
+ /// Tracks every live `xdg_popup` (position, parent, grabs) - see
+ /// `protocols.rs`'s `new_popup`/`reposition_request`/`commit` and
+ /// `popup_render_elements` below.
+ pub(crate) popups: PopupManager,
/// Every output srdwm drives, left-to-right in the global coordinate
/// space. The winit backend always has exactly one (its nested window);
/// the udev backend has one per connected connector.
@@ -112,10 +139,60 @@ pub(crate) struct CompState {
pub(crate) primary_selection_state: PrimarySelectionState,
pub(crate) data_control_state: DataControlState,
pub(crate) session_lock_state: SessionLockManagerState,
+ /// `wp_viewporter` and `wp_fractional_scale_manager_v1`. Held only to
+ /// keep the globals alive: surface scaling is handled inside smithay,
+ /// and the compositor needs no logic of its own for either.
+ ///
+ /// Not optional in practice - a wallpaper daemon (`awww`/`swww`) hard
+ /// *requires* both and panics on startup without them, and video
+ /// players use viewporter for scaled playback.
+ pub(crate) _viewporter_state: smithay::wayland::viewporter::ViewporterState,
+ pub(crate) _fractional_scale_state: smithay::wayland::fractional_scale::FractionalScaleManagerState,
+ pub(crate) _cursor_shape_state: smithay::wayland::cursor_shape::CursorShapeManagerState,
pub(crate) _screencopy_state: screencopy::ScreencopyState,
/// Captures requested via `wlr-screencopy` but not yet serviced; drained
/// inside the render pass (see `screencopy::service_pending`).
pub(crate) screencopy_pending: Vec<screencopy::PendingCapture>,
+ pub(crate) _foreign_toplevel_state: foreign_toplevel::ForeignToplevelState,
+ /// Every bound `zwlr_foreign_toplevel_manager_v1` (one per dock/switcher
+ /// client), so a newly-created window can be announced to all of them --
+ /// see `foreign_toplevel::window_created`.
+ pub(crate) foreign_toplevel_managers: Vec<wayland_protocols_wlr::foreign_toplevel::v1::server::zwlr_foreign_toplevel_manager_v1::ZwlrForeignToplevelManagerV1>,
+ /// The live `zwlr_foreign_toplevel_handle_v1` objects for each window --
+ /// one per bound manager, since each manager only ever sees the handles
+ /// created for *it*.
+ pub(crate) foreign_toplevel_handles: HashMap<WindowId, Vec<wayland_protocols_wlr::foreign_toplevel::v1::server::zwlr_foreign_toplevel_handle_v1::ZwlrForeignToplevelHandleV1>>,
+ pub(crate) _workspace_state: workspace::WorkspaceManagerState,
+ /// `zwlr_output_power_management_v1` - `None` on the winit (nested)
+ /// backend, which has no real display to power down. See
+ /// `output_power.rs`'s module doc comment.
+ pub(crate) _output_power_state: Option<output_power::OutputPowerManagerState>,
+ /// `zwlr_gamma_control_manager_v1` - `None` on the winit (nested)
+ /// backend, same reasoning as `_output_power_state`. See
+ /// `gamma_control.rs`'s module doc comment.
+ pub(crate) _gamma_control_state: Option<gamma_control::GammaControlManagerState>,
+ /// `zwlr_output_management_v1` - unlike `_output_power_state`/
+ /// `_gamma_control_state` above, not `Option`-gated: enumerating
+ /// outputs and applying position/scale/transform changes works the
+ /// same way (`Output::change_current_state`) on both backends, so
+ /// there's no backend where advertising this global would be
+ /// dishonest. See `output_management.rs`'s module doc comment.
+ pub(crate) _output_management_state: output_management::OutputManagementState,
+ pub(crate) output_managers: Vec<wayland_protocols_wlr::output_management::v1::server::zwlr_output_manager_v1::ZwlrOutputManagerV1>,
+ pub(crate) output_heads: HashMap<String, Vec<wayland_protocols_wlr::output_management::v1::server::zwlr_output_head_v1::ZwlrOutputHeadV1>>,
+ pub(crate) output_modes: HashMap<String, Vec<wayland_protocols_wlr::output_management::v1::server::zwlr_output_mode_v1::ZwlrOutputModeV1>>,
+ /// Bumped on every real output-state change; sent with `zwlr_output_
+ /// manager_v1.done` and checked against a `create_configuration`
+ /// request's own serial so a client configuring against stale
+ /// (pre-hotplug) state gets `cancelled` rather than silently
+ /// clobbering whatever changed after it last saw a `done`.
+ pub(crate) output_serial: u32,
+ /// What was last broadcast to output-management clients - see
+ /// `output_management::broadcast_dirty_outputs`'s doc comment.
+ pub(crate) last_broadcast_outputs: Vec<output_management::OutputSnapshot>,
+ pub(crate) workspace_managers: Vec<wayland_protocols::ext::workspace::v1::server::ext_workspace_manager_v1::ExtWorkspaceManagerV1>,
+ pub(crate) workspace_groups: Vec<wayland_protocols::ext::workspace::v1::server::ext_workspace_group_handle_v1::ExtWorkspaceGroupHandleV1>,
+ pub(crate) workspace_handles: HashMap<srdwm_core::WorkspaceId, Vec<wayland_protocols::ext::workspace::v1::server::ext_workspace_handle_v1::ExtWorkspaceHandleV1>>,
/// Session lock (`ext-session-lock-v1`). While `locked` is set, client
/// content is never rendered and input never reaches normal clients --
/// see `SessionLockHandler` below.
@@ -124,15 +201,63 @@ pub(crate) struct CompState {
/// the default when no client has said). See `cursor.rs` for why this
/// has to be drawn by us on the DRM backend.
pub(crate) cursor_status: smithay::input::pointer::CursorImageStatus,
- /// Bitmap for the built-in arrow, built once at startup rather than
- /// per frame.
- pub(crate) cursor_buffer: MemoryRenderBuffer,
+ /// Built-in cursor bitmaps (arrow, text, resize directions), built once
+ /// at startup rather than per frame.
+ pub(crate) cursor_buffers: crate::cursor::CursorBuffers,
/// Last titlebar press, for double-click detection.
pub(crate) last_titlebar_click: Option<(WindowId, u32)>,
+ /// The right-click titlebar window menu, if one is currently open --
+ /// see `context_menu.rs`. `None` almost always; a click anywhere while
+ /// `Some` resolves (selects a row) or dismisses it, never falls
+ /// through to normal click handling underneath.
+ pub(crate) context_menu: Option<crate::context_menu::ContextMenu>,
+ /// Rasterised pixels for the currently-open `context_menu`, rebuilt
+ /// once when it opens - same cached-until-something-changes pattern
+ /// `decorations`/`border_top_decorations` already use, not rebuilt
+ /// per frame.
+ pub(crate) context_menu_buffer: Option<MemoryRenderBuffer>,
pub(crate) wm: Rc<RefCell<WindowManager>>,
pub(crate) surface_to_id: HashMap<WlSurface, WindowId>,
pub(crate) id_to_window: HashMap<WindowId, DWindow>,
+ /// Surfaces whose `zwlr_layer_surface_v1` role has been destroyed --
+ /// consulted by the pre-commit hook `CompositorHandler::new_surface`
+ /// registers (see its doc comment) to work around a real smithay bug
+ /// where a later commit of one of these surfaces gets spuriously
+ /// rejected. Entries are added in `layer_destroyed`; there's
+ /// deliberately no removal, since a `WlSurface` here is meaningless
+ /// after the client destroys it too and Rust never reuses the id while
+ /// any handle (including this one) still exists.
+ pub(crate) dead_layer_surfaces: HashSet<WlSurface>,
pub(crate) decorations: HashMap<WindowId, MemoryRenderBuffer>,
+ /// The top border strip's rounded-corner bitmap, cached the same way
+ /// and at the same trigger points as `decorations` (built in
+ /// `redraw_decoration_buffer`) - see that method's doc comment for why
+ /// this has to be rebuilt at the same points a titlebar is, and
+ /// `elements::border_side_render_element`'s doc comment for the damage-
+ /// tracking reason a per-frame rebuild was wrong in the first place.
+ pub(crate) border_top_decorations: HashMap<WindowId, MemoryRenderBuffer>,
+ /// Persistent solid-colour buffers backing a window's other three
+ /// border strips (bottom, left, right - `decoration::border_strips`'
+ /// order past index 0), reused by position every frame rather than
+ /// rebuilt - see `elements::border_side_render_element`'s doc comment.
+ /// A flat pool rather than a fixed `[_; 3]`, one buffer per rendered
+ /// *fragment* rather than per strip: a strip occluded by a window
+ /// stacked in front of it is split into however many visible pieces
+ /// remain (see `elements::visible_border_fragments`), so the count
+ /// needed varies frame to frame as windows move. Never shrunk once
+ /// grown - a few idle unused buffers cost nothing meaningful, and
+ /// dropping them would lose the damage-tracking stability the whole
+ /// scheme exists for the moment fragment counts fluctuate back up.
+ pub(crate) border_side_buffers: HashMap<WindowId, Vec<SolidColorBuffer>>,
+ /// Client-visible size (`geometry` minus the titlebar band) last sent to
+ /// each window via `xdg_toplevel.configure`. `sync_geometry` runs on
+ /// every pointer-motion tick while a window is being dragged or resized
+ /// (see `input::handle_pointer_position`); a plain move changes only
+ /// position, not size, so without this it was re-sending a configure
+ /// and re-rasterizing the titlebar's text from scratch on every single
+ /// motion event of every drag, which is what made moving a window
+ /// stutter. Only a real size change now does either.
+ pub(crate) last_synced_size: HashMap<WindowId, (i32, i32)>,
pub(crate) pending: Rc<RefCell<Vec<CoreEvent>>>,
pub(crate) bound_keys: Rc<HashSet<String>>,
/// Combos that repeat while held (`srd.bind_repeat`).
@@ -151,8 +276,100 @@ pub(crate) struct CompState {
/// Mapped X11 windows still waiting for XWayland to associate a
/// `wl_surface` - see `xwayland.rs` and `commit()` above.
pub(crate) xwayland_pending: Vec<smithay::xwayland::X11Surface>,
+ /// A second, independent connection to the XWayland X server, used to
+ /// keep `_NET_ACTIVE_WINDOW`/`_NET_CLIENT_LIST`/`_NET_CLIENT_LIST_STACKING`
+ /// on the root window up to date - see `xwayland::EwmhState` and its
+ /// module docs for why this needs its own connection rather than going
+ /// through `X11Wm`. `None` until XWayland is ready, same as `xwm`.
+ pub(crate) ewmh: Option<xwayland::EwmhState>,
+ /// `ext_idle_notify_v1` - lets a client (a lock daemon, a bar's idle
+ /// indicator) ask to be told after N seconds of no real input. Both
+ /// this and `_idle_inhibit_manager_state` below use smithay's own
+ /// complete built-in modules (`wayland::idle_notify`/`idle_inhibit`),
+ /// unlike every other hand-written protocol in this crate - neither
+ /// had a raw-XML precedent to follow since smithay already ships full
+ /// working implementations of both.
+ pub(crate) idle_notifier_state: smithay::wayland::idle_notify::IdleNotifierState<CompState>,
+ pub(crate) _idle_inhibit_manager_state: smithay::wayland::idle_inhibit::IdleInhibitManagerState,
+ /// Surfaces currently holding a live `zwp_idle_inhibitor_v1` (a video
+ /// player's "keep the screen on while playing" request) - tracked so
+ /// `uninhibit`/`toplevel_destroyed`/`remove_window` can tell whether any
+ /// inhibitor is still alive after one goes away. Deliberately not
+ /// workspace-visibility-aware (an inhibiting window on a workspace
+ /// you've switched away from still keeps the system awake) - a real,
+ /// smaller gap, but matching how several other real compositors treat
+ /// this in practice, and far simpler than threading a re-check through
+ /// every workspace-switch/minimize call site for a video-player-only
+ /// protocol most sessions have at most one client using at a time.
+ pub(crate) idle_inhibiting_surfaces: Vec<WlSurface>,
+ /// Throttles `input::notify_idle_activity` - see its own doc comment
+ /// for why pointer motion (a genuinely high-frequency event, and the
+ /// event this session's earlier per-motion diagnostic-logging
+ /// regression already proved is worth being careful around) needs one.
+ pub(crate) last_idle_notify: Option<Instant>,
+ /// Windows currently mid-tween - see `WindowAnim` and `sync_geometry`'s
+ /// `anim_from` handling. Driven forward once per frame by
+ /// `tick_animations`, called from both backends' poll loops.
+ pub(crate) window_anims: HashMap<WindowId, WindowAnim>,
+ /// Last (maximized, minimized, fullscreen) broadcast to
+ /// `zwlr_foreign_toplevel_handle_v1` listeners for each window - see
+ /// `foreign_toplevel::broadcast_dirty_state`'s doc comment for why this
+ /// exists alongside that module's own immediate `send_state` calls.
+ pub(crate) last_broadcast_flags: HashMap<WindowId, (bool, bool, bool)>,
+ /// Last workspace id broadcast as active to `ext_workspace_v1`
+ /// listeners - see `workspace::broadcast_dirty_active`'s doc comment.
+ pub(crate) last_broadcast_workspace: Option<srdwm_core::WorkspaceId>,
}
+/// An in-flight geometry tween for one window, driven by `tick_animations`.
+///
+/// Deliberately geometry-only (no alpha/scale-of-content): content is
+/// composited through `self.space` like every other window (see
+/// `resync_stacking_order`'s doc comment for why that path was chosen over
+/// per-window custom render elements), which has no per-element opacity or
+/// scale knob to animate independently of the rest of the output. What
+/// *can* animate through `self.space` alone is exactly what interactive
+/// drag/resize already proves out every frame: a `Window.geometry` change
+/// applied via repeated `map_element`/`xdg_toplevel.configure` calls. This
+/// reuses that same, already-live mechanism at a fixed frame rate instead
+/// of on pointer motion.
+pub(crate) struct WindowAnim {
+ pub(crate) from: srdwm_core::Rect,
+ pub(crate) to: srdwm_core::Rect,
+ pub(crate) start: Instant,
+ pub(crate) duration: Duration,
+}
+
+impl WindowAnim {
+ /// Eased (ease-out-cubic) interpolation between `from` and `to`; past
+ /// `duration` this returns `to` exactly, so a caller that keeps polling
+ /// after completion never overshoots.
+ pub(crate) fn current_rect(&self) -> srdwm_core::Rect {
+ let t = (self.start.elapsed().as_secs_f64() / self.duration.as_secs_f64().max(0.001)).min(1.0);
+ let eased = 1.0 - (1.0 - t).powi(3);
+ let lerp = |a: i32, b: i32| a + ((b - a) as f64 * eased).round() as i32;
+ let lerp_u = |a: u32, b: u32| (a as i64 + ((b as i64 - a as i64) as f64 * eased).round() as i64).max(0) as u32;
+ srdwm_core::Rect {
+ x: lerp(self.from.x, self.to.x),
+ y: lerp(self.from.y, self.to.y),
+ width: lerp_u(self.from.width, self.to.width),
+ height: lerp_u(self.from.height, self.to.height),
+ }
+ }
+
+ pub(crate) fn is_done(&self) -> bool {
+ self.start.elapsed() >= self.duration
+ }
+}
+
+/// How far below its resting position a newly-opened window starts before
+/// sliding up into place, in logical pixels. Deliberately a pure position
+/// offset with no size change (see `WindowAnim`'s doc comment on why a
+/// resize tween is reserved for maximize/fullscreen, where the client is
+/// already live and redrawing, not for a window whose first paint may not
+/// have arrived yet).
+const OPEN_SLIDE_OFFSET: i32 = 24;
+
/// A held keybinding that is firing repeatedly.
///
/// Driven from the poll loop rather than a timer source: the winit backend
@@ -167,9 +384,24 @@ pub(crate) struct RepeatState {
pub(crate) next_fire: Instant,
}
-/// Matches the seat's own repeat settings (`add_keyboard(.., 200, 25)`), so
+/// Matches the seat's own repeat settings (`add_keyboard(.., 600, 25)`), so
/// held bindings feel the same as held keys in a text field.
-const REPEAT_DELAY: Duration = Duration::from_millis(200);
+///
+/// 600ms, not smithay's own 200ms stock example value this used to copy --
+/// found comparing against Hyprland's default (`repeat_delay = 600`) after
+/// a live report that typing felt "too sensitive" compared to other
+/// compositors on the same hardware. 200ms is short enough that a key held
+/// even slightly past a fifth of a second - well within normal variance in
+/// how long a real keystroke's finger-down/finger-up dwell actually is, let
+/// alone under any momentary scheduling hiccup delaying when the release
+/// gets processed - starts a client-side repeat and inserts an unintended
+/// extra character, which reads indistinguishably from "double-typing".
+/// This is entirely a client-side effect (repeat_info is sent once and the
+/// client manages its own timer from then on, never re-driven by the
+/// compositor per keystroke - see `crates/wayland/src/input.rs`'s
+/// `handle_keyboard_key_event`), so it was never visible to the diagnostic
+/// logging used earlier to rule out server-side event duplication.
+const REPEAT_DELAY: Duration = Duration::from_millis(600);
const REPEAT_INTERVAL: Duration = Duration::from_millis(1000 / 25);
impl CompState {
@@ -208,11 +440,27 @@ impl CompState {
}
}
-/// Titlebar background is the same regardless of focus (matching the X11
-/// backend); only the title text color changes.
-const TITLEBAR_BG: (u8, u8, u8) = (0x2e, 0x34, 0x40);
-const TITLEBAR_FG_FOCUSED: (u8, u8, u8) = (0x88, 0xc0, 0xd0);
-const TITLEBAR_FG_UNFOCUSED: (u8, u8, u8) = (0x4c, 0x56, 0x6a);
+
+/// The border (added this session, see `decoration::border_strips`) is a
+/// much bigger, more obvious visual element than the titlebar's text
+/// color, so this is what actually answers "which window is focused" --
+/// reported live as genuinely unanswerable, since `Window.border_color` is
+/// a single fixed color with no focus distinction at all, applied
+/// identically to every window regardless of focus.
+///
+/// Dims the window's own configured colour toward gray rather than
+/// replacing it outright with one fixed "unfocused" colour: per-window
+/// `border_color` is a real, used feature (rules set distinct colours per
+/// app), and dimming keeps that distinction visible at a glance while
+/// still making focus unambiguous.
+pub(crate) fn effective_border_color(configured: (u8, u8, u8), focused: bool) -> (u8, u8, u8) {
+ if focused {
+ return configured;
+ }
+ const DIM: f32 = 0.35;
+ let dim = |c: u8| (c as f32 * DIM) as u8;
+ (dim(configured.0), dim(configured.1), dim(configured.2))
+}
/// Output lookup. Everything that used to reach for a single
/// `CompState::output` goes through one of these, so adding outputs did not
@@ -255,23 +503,34 @@ impl CompState {
let id = {
let mut wm = self.wm.borrow_mut();
let id = wm.alloc_window_id();
- let title = with_toplevel_title(&toplevel).unwrap_or_default();
+ let title = with_toplevel_title(toplevel.wl_surface()).unwrap_or_default();
let mut w = CoreWindow::new(id, title);
+ w.app_id = with_toplevel_app_id(toplevel.wl_surface()).unwrap_or_default();
w.geometry = srdwm_core::Rect::new(0, 0, 800, 600 + TITLEBAR_HEIGHT as i32 as u32);
wm.add_window(w);
+ // Starts the open-slide tween (see `WindowAnim`'s doc comment):
+ // the window's first `sync_geometry` call below will see this,
+ // register the tween, and place it here - a few pixels below
+ // its resting position - rather than jumping straight to
+ // `geometry`. Same size throughout, so no extra client configure
+ // is needed for the tween itself.
+ if wm.animations_enabled {
+ if let Some(win) = wm.window_mut(id) {
+ let g = win.geometry;
+ win.anim_from = Some(srdwm_core::Rect { y: g.y + OPEN_SLIDE_OFFSET, ..g });
+ }
+ }
id
};
- let geom = self.wm.borrow().window(id).map(|w| w.geometry).unwrap_or_default();
let dwindow = DWindow::new_wayland_window(toplevel.clone());
- toplevel.with_pending_state(|state| {
- state.size = Some((geom.width as i32, (geom.height - TITLEBAR_HEIGHT) as i32).into());
- });
- toplevel.send_configure();
-
- self.space.map_element(dwindow.clone(), (geom.x, geom.y + TITLEBAR_HEIGHT as i32), true);
self.surface_to_id.insert(surface.clone(), id);
self.id_to_window.insert(id, dwindow);
+ // `sync_geometry` handles the initial placement itself (map_element
+ // + the first configure, since `last_synced_size` has no entry yet
+ // for this id) as well as starting the open-slide tween registered
+ // above - see its own doc comment.
+ self.sync_geometry(id);
self.redraw_decoration_buffer(id);
// `WindowManager::add_window` already made this the focused window in
// srdwm's own state, but that alone is purely internal bookkeeping --
@@ -283,6 +542,26 @@ impl CompState {
// A newly-mapped window goes on top, but not over a pinned one.
self.raise_pinned();
self.pending.borrow_mut().push(CoreEvent::WindowCreated(id));
+ foreign_toplevel::window_created(self, id);
+ }
+
+ /// Applies a negotiated `zxdg_toplevel_decoration_v1` mode to our own
+ /// `Window.decorated` flag and refreshes (or drops) its titlebar buffer
+ /// to match - see `XdgDecorationHandler::request_mode`'s doc comment
+ /// for why. A no-op if the surface has no window yet (decoration
+ /// negotiation racing ahead of `new_toplevel`, which shouldn't happen
+ /// in practice but costs nothing to guard against).
+ pub(crate) fn set_decorated_from_mode(&mut self, surface: &WlSurface, decorated: bool) {
+ let Some(&id) = self.surface_to_id.get(surface) else { return };
+ if let Some(w) = self.wm.borrow_mut().window_mut(id) {
+ w.decorated = decorated;
+ }
+ self.redraw_decoration_buffer(id);
+ // Re-applies content size/position for the now-changed titlebar
+ // reservation - see `sync_geometry`'s own doc comment on why this
+ // can't be skipped: redrawing the titlebar buffer alone doesn't
+ // touch the content area's size or offset at all.
+ self.sync_geometry(id);
}
/// (Re)renders the titlebar band for `id` - background plus title text
@@ -291,16 +570,46 @@ impl CompState {
/// affects layout), and focus change (text color).
pub(crate) fn redraw_decoration_buffer(&mut self, id: WindowId) {
let Some(w) = self.wm.borrow().window(id).cloned() else { return };
- if !w.decorated {
+ let focused = self.wm.borrow().focused_id() == Some(id);
+ let theme = self.wm.borrow().theme;
+ if w.decorated {
+ let fg = if focused { theme.titlebar_fg_focused } else { theme.titlebar_fg_unfocused };
+ let width = w.geometry.width.max(1);
+ // Always rounded now, bordered or not - `render_border_top`
+ // gives a bordered window's border strip the matching rounded
+ // cut, so there's no more square-frame-around-a-round-titlebar
+ // clash to avoid. See `render_titlebar`'s `round_corners` doc
+ // comment.
+ let data = decoration::render_titlebar(width, TITLEBAR_HEIGHT, &w.title, theme.titlebar_bg, fg, true);
+ let buffer = MemoryRenderBuffer::from_slice(&data, Fourcc::Argb8888, (width as i32, TITLEBAR_HEIGHT as i32), 1, Transform::Normal, None);
+ self.decorations.insert(id, buffer);
+ } else {
self.decorations.remove(&id);
- return;
}
- let focused = self.wm.borrow().focused_id() == Some(id);
- let fg = if focused { TITLEBAR_FG_FOCUSED } else { TITLEBAR_FG_UNFOCUSED };
- let width = w.geometry.width.max(1);
- let data = decoration::render_titlebar(width, TITLEBAR_HEIGHT, &w.title, TITLEBAR_BG, fg);
- let buffer = MemoryRenderBuffer::from_slice(&data, Fourcc::Argb8888, (width as i32, TITLEBAR_HEIGHT as i32), 1, Transform::Normal, None);
- self.decorations.insert(id, buffer);
+ // The border-top bitmap is independent of `decorated` - an
+ // undecorated (CSD) window can still have `border_width > 0` - so
+ // it's rebuilt here unconditionally rather than falling under the
+ // early return above. Cached the same way `decorations` is, at the
+ // same trigger points (creation, a size change, a rule re-applying,
+ // and - since this call is now also reached from focus changes --
+ // `w.border_color`'s focused/unfocused dimming): see `elements::
+ // border_side_render_element`'s doc comment for why re-rasterizing
+ // this every render frame (an earlier version of this method did)
+ // was a real, continuous cost, not just a redundant one.
+ if w.border_width > 0 {
+ let color = effective_border_color(w.border_color, focused);
+ let strips = decoration::border_strips(w.geometry, w.border_width);
+ if strips[0].width > 0 && strips[0].height > 0 {
+ let data = decoration::render_border_top(strips[0].width, w.border_width, color);
+ let buffer =
+ MemoryRenderBuffer::from_slice(&data, Fourcc::Argb8888, (strips[0].width as i32, w.border_width as i32), 1, Transform::Normal, None);
+ self.border_top_decorations.insert(id, buffer);
+ } else {
+ self.border_top_decorations.remove(&id);
+ }
+ } else {
+ self.border_top_decorations.remove(&id);
+ }
}
pub(crate) fn remove_window(&mut self, surface: &WlSurface) {
@@ -309,8 +618,37 @@ impl CompState {
self.space.unmap_elem(&w);
}
self.decorations.remove(&id);
+ self.border_top_decorations.remove(&id);
+ self.border_side_buffers.remove(&id);
+ self.last_synced_size.remove(&id);
+ // A window closing (crash, kill, or its own menu's "Close" action
+ // racing ahead of this) while its context menu is still open would
+ // otherwise leave the menu pointing at a dead id - selecting any
+ // row on it would then silently no-op against a window that no
+ // longer exists, with no indication anything went wrong.
+ if self.context_menu.as_ref().is_some_and(|m| m.window == id) {
+ self.close_context_menu();
+ }
self.wm.borrow_mut().remove_window(id);
self.pending.borrow_mut().push(CoreEvent::WindowDestroyed(id));
+ foreign_toplevel::window_closed(self, id);
+ // `remove_window` may have picked a new focused window on its own
+ // (falls back to whatever's now on top) - see `sync_keyboard_focus`'s
+ // doc comment for why the Wayland/X11 side needs a separate nudge to
+ // actually catch up to that.
+ crate::input::sync_keyboard_focus(self);
+ // Safety net for `zwp_idle_inhibit_manager_v1`: smithay's own
+ // `IdleInhibitorState` only calls `uninhibit` on an explicit
+ // `destroy` request, never on `Dispatch::destroyed` - so a video
+ // player that crashes or gets killed instead of exiting cleanly
+ // would leave its inhibitor permanently stuck, holding the whole
+ // system awake forever with no client left to ever release it.
+ // Its window closing is the one thing guaranteed to happen either
+ // way, so this is what actually catches that case.
+ if self.idle_inhibiting_surfaces.contains(surface) {
+ self.idle_inhibiting_surfaces.retain(|s| s != surface);
+ self.idle_notifier_state.set_is_inhibited(!self.idle_inhibiting_surfaces.is_empty());
+ }
}
/// Layer surfaces need a configure sent in direct response to their
@@ -322,6 +660,21 @@ impl CompState {
/// its `keyboard_interactivity` isn't reliably known until the client's
/// state has actually committed.
pub(crate) fn ensure_layer_initial_configure(&mut self, surface: &WlSurface) {
+ // Called unconditionally from `commit()` for every surface in the
+ // whole desktop, on every single commit - so before doing anything
+ // that scales with output/layer count, a cheap O(1) check: has this
+ // surface ever gone through `get_layer_surface` at all? Only that
+ // request ever inserts `LayerSurfaceData` into a surface's
+ // `data_map` (smithay's own `handlers.rs`), so this is `None` for
+ // every ordinary xdg-toplevel/subsurface commit - the overwhelming
+ // majority of commits on any real desktop. Skipping straight past
+ // the per-output `layer_for_surface` surface-tree walk for all of
+ // those is the difference between this function costing something
+ // on every single frame any window renders versus only on commits
+ // from the handful of surfaces that were ever layer surfaces.
+ if with_states(surface, |states| states.data_map.get::<LayerSurfaceData>().is_none()) {
+ return;
+ }
// A layer surface lives in exactly one output's `LayerMap` (whichever
// one `new_layer_surface` mapped it into), so find that output rather
// than assuming a single global one.
@@ -329,7 +682,18 @@ impl CompState {
let layer = layer_map_for_output(output).layer_for_surface(surface, WindowSurfaceType::TOPLEVEL).cloned();
layer.map(|l| (output.clone(), l))
});
- let Some((output, layer)) = found else { return };
+ // Not a layer surface (or a destroyed one - see `new_surface`'s
+ // pre-commit-hook workaround, which is what stops this from being
+ // a protocol error). Every ordinary commit from every window in
+ // the desktop passes through here and takes this branch, so this
+ // used to log unconditionally during the P0 investigation
+ // (docs/PANEL_SUPPORT_TODO.md) - diagnostic purpose long since
+ // served, and left running it logged upwards of 15k lines in a few
+ // minutes of normal use (every Firefox frame, every terminal
+ // redraw, ...), which is real wasted I/O, not just noise.
+ let Some((output, layer)) = found else {
+ return;
+ };
// Recompute geometry from whatever the client just committed
// (`set_size`/`set_anchor`/`set_margin`/`set_exclusive_zone` are all
@@ -343,7 +707,27 @@ impl CompState {
// changes; `arrange()` only actually sends a configure when
// something changed, so this is a no-op on a commit that didn't
// touch layer-shell state.
+ let zone_before = layer_map_for_output(&output).non_exclusive_zone();
layer_map_for_output(&output).arrange();
+ let zone_after = layer_map_for_output(&output).non_exclusive_zone();
+ if zone_after != zone_before {
+ // A bar/dock claiming (or releasing) an exclusive zone changes
+ // the area core's placement/tiling should actually use --
+ // without this, `WindowManager`'s notion of the monitor rect
+ // is whatever `Platform::monitors()` returned once at startup
+ // (before any layer-shell client had connected and set a real
+ // exclusive zone), so every window keeps being placed across
+ // the *whole* output including the strip a bar now occupies:
+ // new windows spawn with their titlebar directly under the bar,
+ // rendered beneath it and unreachable to drag. Reusing
+ // `MonitorAdded` here rather than a new event type: main.rs's
+ // handler for it already re-queries the full monitor list from
+ // the platform rather than trusting the event's payload (see
+ // its own comment on why), which is exactly "go recompute the
+ // usable area" - the placeholder `Monitor` below is discarded
+ // unread on that path.
+ self.pending.borrow_mut().push(CoreEvent::MonitorAdded(srdwm_core::Monitor::new(0, "", srdwm_core::Rect::new(0, 0, 0, 0))));
+ }
let initial_configure_sent = with_states(surface, |states| {
states
@@ -354,6 +738,7 @@ impl CompState {
});
if !initial_configure_sent {
layer.layer_surface().send_configure();
+ log::debug!("layer-shell: sent initial configure for surface {:?}", surface.id());
}
// Checked on every commit, not just the first: a client can flip
@@ -392,16 +777,121 @@ impl CompState {
}
}
let Some(keyboard) = self.seat.get_keyboard() else { return };
- if keyboard.current_focus() == surface {
+ let old_focus = keyboard.current_focus();
+ if old_focus == surface {
return;
}
let client = surface.as_ref().and_then(|s| self.dh.get_client(s.id()).ok());
set_data_device_focus(&self.dh.clone(), &self.seat.clone(), client.clone());
set_primary_focus(&self.dh.clone(), &self.seat.clone(), client);
+ self.update_net_active_window(surface.as_ref());
+ foreign_toplevel::update_activated(self, old_focus.clone(), surface.as_ref());
+ // `xdg_toplevel`'s own `Activated` state - never sent anywhere
+ // before this. `keyboard.set_focus` below only delivers
+ // `wl_keyboard.enter`/`leave`; it says nothing about `xdg_toplevel`
+ // state, which is the signal GTK4/libadwaita's `:backdrop` CSS
+ // pseudo-class (and equivalents elsewhere) actually key off to
+ // decide whether to paint their *own* titlebar as focused. Without
+ // this, no window - including the only one open, with nothing else
+ // it could be losing focus to - ever received it, so any client
+ // that draws its own focus indicator this way looked permanently
+ // unfocused no matter how many other windows existed, even though
+ // real keyboard input (`wl_keyboard.enter`/`keyboard.set_focus`
+ // below) was unaffected and reached the right window regardless.
+ self.set_window_activated(old_focus.as_ref(), false);
+ self.set_window_activated(surface.as_ref(), true);
let serial = SERIAL_COUNTER.next_serial();
keyboard.set_focus(self, surface, serial);
}
+ /// Sets `xdg_toplevel`'s `Activated` state (or the X11 equivalent) for
+ /// whichever window owns `surface`, flushing a configure for the native
+ /// case - `DWindow::set_activated` alone only queues the pending state
+ /// for an xdg-shell window; nothing sends it to the client without an
+ /// explicit `send_configure` (the X11 case has no such split, its own
+ /// `set_activated` talks to the X connection directly). A no-op if
+ /// `surface` has no window (e.g. `None`, or a layer surface/popup,
+ /// neither of which are `xdg_toplevel`s) or the state didn't actually
+ /// change.
+ fn set_window_activated(&mut self, surface: Option<&WlSurface>, active: bool) {
+ let Some(id) = surface.and_then(|s| self.surface_to_id.get(s)).copied() else { return };
+ let changed = match self.id_to_window.get(&id) {
+ Some(w) if w.set_activated(active) => {
+ if let Some(toplevel) = w.toplevel() {
+ toplevel.send_configure();
+ }
+ true
+ }
+ _ => false,
+ };
+ // Titlebar text and border colour both dim/brighten on focus (see
+ // `redraw_decoration_buffer`'s `fg`/`effective_border_color`), but
+ // neither was ever actually re-rasterized here before - this call
+ // only ever ran for other reasons (creation, a resize, a rule
+ // re-applying) that happened to also be roughly when focus
+ // changed, in practice, close enough that the gap went unnoticed.
+ // Gated on `changed` so a redundant `set_window_activated(_, false)`
+ // for a surface that was never activated (the common `old_focus ==
+ // None` case) doesn't force a pointless redraw.
+ if changed {
+ self.redraw_decoration_buffer(id);
+ }
+ }
+
+ /// Opens the right-click titlebar window menu for `window`, top-left
+ /// corner at `pos` (global space, wherever the click landed). Rebuilds
+ /// and caches the rasterised buffer once here rather than per frame --
+ /// same reasoning as `redraw_decoration_buffer`.
+ pub(crate) fn open_context_menu(&mut self, window: WindowId, pos: (i32, i32)) {
+ let Some(menu) = ({
+ let wm = self.wm.borrow();
+ crate::context_menu::ContextMenu::open(&wm, window, pos)
+ }) else {
+ return;
+ };
+ let theme = self.wm.borrow().theme;
+ let items: Vec<(&str, bool)> = menu.items.iter().map(|&(label, _)| (label, false)).collect();
+ let data = decoration::render_context_menu(menu.width, menu.row_height, &items, theme.titlebar_bg, theme.titlebar_fg_focused, theme.titlebar_fg_unfocused, theme.default_border_color);
+ let buffer = MemoryRenderBuffer::from_slice(&data, Fourcc::Argb8888, (menu.width as i32, menu.height()), 1, Transform::Normal, None);
+ self.context_menu_buffer = Some(buffer);
+ self.context_menu = Some(menu);
+ }
+
+ pub(crate) fn close_context_menu(&mut self) {
+ self.context_menu = None;
+ self.context_menu_buffer = None;
+ }
+
+ /// Runs whichever action a click on `row` of the currently-open context
+ /// menu selected. Takes the menu's `window`/action rather than reading
+ /// `self.context_menu` itself so the caller can close the menu first
+ /// (clearing the borrow) before this runs - several of these actions
+ /// (`sync_geometry`, `redraw_decoration_buffer`) need `&mut self` in
+ /// ways that would otherwise conflict with an active `self.context_menu`
+ /// borrow.
+ pub(crate) fn run_context_menu_action(&mut self, window: WindowId, action: crate::context_menu::MenuAction) {
+ use crate::context_menu::MenuAction;
+ match action {
+ MenuAction::Minimize => {
+ self.wm.borrow_mut().minimize_window(window);
+ foreign_toplevel::send_state(self, window);
+ }
+ MenuAction::ToggleMaximize => {
+ self.wm.borrow_mut().toggle_maximize(window);
+ self.sync_geometry(window);
+ foreign_toplevel::send_state(self, window);
+ }
+ MenuAction::ToggleAlwaysOnTop => {
+ self.wm.borrow_mut().toggle_always_on_top(window);
+ }
+ MenuAction::Close => {
+ if let Some(w) = self.id_to_window.get(&window) {
+ crate::input::close_dwindow(w);
+ }
+ }
+ }
+ }
+
/// True when this titlebar press is the second of a double-click on the
/// same window. Threshold is the usual 400ms.
pub(crate) fn is_double_click(&mut self, id: WindowId, time: u32) -> bool {
@@ -432,24 +922,296 @@ impl CompState {
}
pub(crate) fn sync_geometry(&mut self, id: WindowId) {
- let Some(geom) = self.wm.borrow().window(id).map(|w| w.geometry) else { return };
+ // A pending `anim_from` (set by `toggle_maximize`/`toggle_fullscreen`,
+ // or by `new_managed_window` for the open-slide) means the target
+ // geometry below is where this window is *headed*, not where it
+ // should appear right now - register (or replace) a tween and use
+ // `WindowAnim::current_rect` in its place for this call and every
+ // `tick_animations` call afterward, until it completes. `take()`
+ // both reads and clears it, so a later, non-animated `sync_geometry`
+ // call for the same window (an ordinary drag/resize frame) goes
+ // straight back to applying `geometry` immediately, as before.
+ let anim_from = self.wm.borrow_mut().window_mut(id).and_then(|w| w.anim_from.take());
+ let Some((target, decorated)) = self.wm.borrow().window(id).map(|w| (w.geometry, w.decorated)) else { return };
+ if let Some(from) = anim_from {
+ let duration_ms = self.wm.borrow().animation_duration_ms;
+ if from != target && duration_ms > 0 {
+ self.window_anims
+ .insert(id, WindowAnim { from, to: target, start: Instant::now(), duration: Duration::from_millis(duration_ms as u64) });
+ }
+ }
+ let geom = self.window_anims.get(&id).map(WindowAnim::current_rect).unwrap_or(target);
+ // The titlebar band is only actually reserved when there is one --
+ // an undecorated window (client-side decoration, see
+ // `set_decorated_from_mode`) gets the whole of `geom` as content,
+ // not `geom` minus a band that's no longer being drawn. Without
+ // this, a window that negotiated client-side decoration kept the
+ // same 30px gap at its top anyway: our titlebar wasn't drawn there
+ // (correctly), but the content was still offset down and told it
+ // was 30px shorter than the window actually is, leaving a blank
+ // strip and the frame sitting visibly wrong relative to what's
+ // inside it.
+ let band = if decorated { TITLEBAR_HEIGHT as i32 } else { 0 };
+ // Position always moves with the pointer; only a size change needs a
+ // client configure or a titlebar re-render (see `last_synced_size`'s
+ // doc comment).
+ let size = (geom.width as i32, geom.height as i32 - band);
+ let size_changed = self.last_synced_size.insert(id, size) != Some(size);
+ let mut moved = false;
if let Some(w) = self.id_to_window.get(&id) {
- self.space.map_element(w.clone(), (geom.x, geom.y + TITLEBAR_HEIGHT as i32), false);
+ self.space.map_element(w.clone(), (geom.x, geom.y + band), false);
+ moved = true;
if let Some(top) = w.toplevel() {
- top.with_pending_state(|state| {
- state.size = Some((geom.width as i32, (geom.height - TITLEBAR_HEIGHT) as i32).into());
- });
- top.send_configure();
+ // xdg-shell position is a purely compositor-side concept --
+ // the client is never told it - so only a size change
+ // needs a configure here.
+ if size_changed {
+ top.with_pending_state(|state| {
+ state.size = Some(size.into());
+ });
+ top.send_configure();
+ }
+ } else if let Some(x11) = w.x11_surface() {
+ // Unlike xdg-shell, an X11 client's real on-screen position
+ // is part of its own window state - it has to be told on
+ // every move, not just every resize, the same way a real
+ // X11 window manager sends continuous `ConfigureNotify`
+ // during an interactive drag. Without this branch at all,
+ // `sync_geometry` never reconfigured an XWayland window a
+ // second time past its initial map: `space.map_element`
+ // above still moved smithay's own tracked position (see
+ // `resync_stacking_order`'s doc comment for the real
+ // z-order side effect that has, since fixed below) and the
+ // border/titlebar still redrew at the new `Window.geometry`
+ // (both read it fresh every frame), but the real X11
+ // client window was never told to move or resize - any
+ // drag, resize, maximize, edge-snap, or tiling re-layout of
+ // an XWayland-backed app left its actual content frozen at
+ // its original position/size forever while srdwm's own
+ // decoration moved freely around it.
+ let _ = x11.configure(Rectangle::new((geom.x, geom.y + band).into(), size.into()));
}
}
- if self.decorations.contains_key(&id) {
+ if size_changed && self.decorations.contains_key(&id) {
self.redraw_decoration_buffer(id);
}
+ // See `resync_stacking_order`'s doc comment: `map_element` above
+ // always re-stacks its target to the top of `Space`'s own order as
+ // a side effect of updating position, `activate` or not - and
+ // `sync_geometry` runs for reasons with nothing to do with raising
+ // a window (a title changing, an ordinary resize frame), so left
+ // uncorrected this silently, non-deterministically desynced
+ // `Space`'s notion of "on top" from `WindowManager`'s.
+ if moved {
+ self.resync_stacking_order();
+ }
+ }
+
+ /// Re-broadcasts any dock/panel-facing protocol state that changed by a
+ /// path with no direct hook back into this module - specifically a
+ /// compositor keybinding via `crates/config`'s `WindowAction`/
+ /// `srd.workspace.*` API, which only ever touches `WindowManager` and
+ /// has no way to reach `CompState`. See `foreign_toplevel::
+ /// broadcast_dirty_state` and `workspace::broadcast_dirty_active`'s own
+ /// doc comments for the full story; called once per frame alongside
+ /// `tick_animations`, from both backends' poll loops.
+ pub(crate) fn tick_dirty_broadcasts(&mut self) {
+ foreign_toplevel::broadcast_dirty_state(self);
+ workspace::broadcast_dirty_active(self);
+ output_management::broadcast_dirty_outputs(self);
+ }
+
+ /// Advances every in-flight `WindowAnim` by one frame; called once per
+ /// redraw from both backends' poll loops. A finished tween is dropped
+ /// *before* its final `sync_geometry` call, so that call lands exactly
+ /// on `Window.geometry` (the authoritative target) rather than on
+ /// whatever the eased curve's last sub-pixel step happened to be.
+ pub(crate) fn tick_animations(&mut self) {
+ if self.window_anims.is_empty() {
+ return;
+ }
+ let ids: Vec<WindowId> = self.window_anims.keys().copied().collect();
+ for id in ids {
+ if self.window_anims.get(&id).is_some_and(WindowAnim::is_done) {
+ self.window_anims.remove(&id);
+ }
+ self.sync_geometry(id);
+ }
+ }
+
+ /// Re-applies `WindowManager`'s own stacking order to `Space`, bottom
+ /// to top.
+ ///
+ /// `Space::map_element` (smithay 0.7.0) always re-stacks its target to
+ /// the top of `Space`'s internal order as an unconditional side effect
+ /// of updating its tracked position - true regardless of the
+ /// `activate` argument, and there is no "move without restacking" in
+ /// this smithay version. `sync_geometry` calls `map_element` for
+ /// reasons that have nothing to do with raising a window at all (a
+ /// title/app_id changing, an ordinary resize frame, a workspace
+ /// switch), so every one of those silently raised the window it
+ /// touched to the top of `Space`'s order regardless of which window
+ /// `WindowManager`/the user actually considered focused or on top.
+ /// Real-world effect, confirmed live: two windows created moments
+ /// apart, each independently going through their own startup
+ /// title/app_id negotiation, would each trigger a handful of
+ /// `sync_geometry` calls purely from that startup sequence - so
+ /// whichever one happened to settle *last* silently won `Space`'s
+ /// notion of "on top", a race with no relationship to which window was
+ /// actually focused. Reported live as a background window's content
+ /// and decoration randomly painting in front of the actually-focused
+ /// window on top of it. Calling this right after any `map_element`
+ /// restores `Space`'s order to exactly match `WindowManager.order`
+ /// (which `restack_pinned` already keeps pinned windows at the tail
+ /// of), so the two can never drift apart again.
+ fn resync_stacking_order(&mut self) {
+ let order: Vec<WindowId> = self.wm.borrow().stacking_order().map(|w| w.id).collect();
+ for id in order {
+ if let Some(w) = self.id_to_window.get(&id).cloned() {
+ self.space.raise_element(&w, false);
+ }
+ }
}
}
-pub(crate) fn with_toplevel_title(toplevel: &ToplevelSurface) -> Option<String> {
- smithay::wayland::compositor::with_states(toplevel.wl_surface(), |states| {
+pub(crate) fn with_toplevel_title(surface: &WlSurface) -> Option<String> {
+ smithay::wayland::compositor::with_states(surface, |states| {
states.data_map.get::<XdgToplevelSurfaceData>().map(|d| d.lock().unwrap().title.clone().unwrap_or_default())
})
}
+
+/// Same pattern as `with_toplevel_title`, for `app_id` - the xdg-shell
+/// equivalent of `WM_CLASS`, and what `srd.rule({ class = ... })` matches
+/// against (`crates/core/src/rules.rs`).
+///
+/// Nothing read this before: `new_managed_window` populated `Window.title`
+/// from `with_toplevel_title` but never touched `Window.app_id` at all, so
+/// every native Wayland window had an *empty* app_id the entire time rules
+/// are evaluated (`WindowManager::add_window` matches rules once, at
+/// creation). Every `class`-based rule - including the Firefox
+/// `decorated = false` one meant to stop srdwm drawing a second titlebar
+/// on top of Firefox's own - could therefore never match a native Wayland
+/// client, only an XWayland one (`map_window_request` in xwayland.rs does
+/// set `app_id` correctly, from `X11Surface::class()`). Reported live as
+/// Firefox showing two titlebars, "same for other applications" - exactly
+/// what this predicts, since it silently breaks every class-matched rule
+/// for every native Wayland app, not just Firefox's.
+pub(crate) fn with_toplevel_app_id(surface: &WlSurface) -> Option<String> {
+ smithay::wayland::compositor::with_states(surface, |states| {
+ states.data_map.get::<XdgToplevelSurfaceData>().map(|d| d.lock().unwrap().app_id.clone().unwrap_or_default())
+ })
+}
+
+/// Re-reads title/app_id from the surface's own xdg-shell state and updates
+/// `Window`/foreign-toplevel listeners if either changed since last read.
+///
+/// Needed because a fresh toplevel's `new_toplevel` fires at
+/// `xdg_surface.get_toplevel()` - role assignment - which for essentially
+/// every real client happens *before* the `set_title`/`set_app_id`/first
+/// `commit()` sequence that actually supplies them. `new_managed_window`
+/// reading those fields at that moment (see its own comment) reliably got
+/// nothing: not a race, a fixed ordering every client hits, confirmed live
+/// by a peer session capturing the raw `zwlr_foreign_toplevel_handle_v1`
+/// wire output and finding `app_id`/`title` empty on every window. Unlike
+/// `Window.geometry`/state (double-buffered per xdg-shell semantics),
+/// title and app_id are plain immediate-apply requests in smithay's own
+/// `XdgToplevelSurfaceData`, so re-reading them on every commit - cheap,
+/// and this is already a per-commit hook - keeps `Window.title`/`app_id`
+/// (and anything, like `srd.rule`, that reads them) correct from the first
+/// real commit onward instead of frozen at an empty initial snapshot.
+pub(crate) fn sync_toplevel_metadata(state: &mut CompState, id: WindowId, surface: &WlSurface) {
+ let title = with_toplevel_title(surface).unwrap_or_default();
+ let app_id = with_toplevel_app_id(surface).unwrap_or_default();
+ let changed = {
+ let mut wm = state.wm.borrow_mut();
+ let Some(w) = wm.window_mut(id) else { return };
+ let changed = w.title != title || w.app_id != app_id;
+ w.title = title;
+ w.app_id = app_id;
+ changed
+ };
+ if changed {
+ // Now that `title`/`app_id` are real, give `add_window`'s rule
+ // match (which ran before either was set - see `Window::
+ // rules_applied`'s doc comment) a real chance. Only the *first*
+ // successful evaluation (rule actually matched, `Some` returned)
+ // warrants `redraw_decoration_buffer`/`sync_geometry` - unlike
+ // `set_decorated_from_mode`, this fires on every subsequent title
+ // change too (a page finishing loading, long after the window's
+ // own creation), and `sync_geometry` re-stacks the window to the
+ // top of smithay's `Space` as a side effect of `map_element`
+ // (true regardless of its `activate` argument - there's no
+ // "move without restacking" in this smithay version). Calling it
+ // unconditionally here silently yanked an unrelated, unfocused
+ // window back to the front any time its title happened to
+ // update - reported live as an older window jumping in front of
+ // a newer, focused one with no user action to explain it.
+ if state.wm.borrow_mut().reapply_rules_if_pending(id) {
+ state.redraw_decoration_buffer(id);
+ state.sync_geometry(id);
+ }
+ crate::foreign_toplevel::send_state(state, id);
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+
+ #[test]
+ fn focused_window_keeps_its_configured_colour() {
+ assert_eq!(effective_border_color((136, 192, 208), true), (136, 192, 208));
+ }
+
+ #[test]
+ fn unfocused_window_is_dimmed_but_still_recognisably_that_colour() {
+ let dimmed = effective_border_color((136, 192, 208), false);
+ // Dimmer in every channel...
+ assert!(dimmed.0 < 136 && dimmed.1 < 192 && dimmed.2 < 208);
+ // ...but not black, and the channels' relative order is preserved
+ // (still "bluish", not just "gray") so a per-window colour set via
+ // a rule stays distinguishable from another window's even while
+ // unfocused.
+ assert!(dimmed.0 > 0 || dimmed.1 > 0 || dimmed.2 > 0);
+ assert!(dimmed.2 >= dimmed.1 && dimmed.1 >= dimmed.0);
+ }
+
+ #[test]
+ fn window_anim_starts_at_from_and_ends_at_to() {
+ let anim = WindowAnim {
+ from: srdwm_core::Rect::new(0, 100, 300, 200),
+ to: srdwm_core::Rect::new(0, 0, 300, 200),
+ start: Instant::now(),
+ duration: Duration::from_millis(200),
+ };
+ assert_eq!(anim.current_rect(), anim.from);
+ assert!(!anim.is_done());
+ }
+
+ #[test]
+ fn window_anim_is_done_and_settles_exactly_on_to_once_duration_elapses() {
+ let anim = WindowAnim {
+ from: srdwm_core::Rect::new(0, 100, 300, 200),
+ to: srdwm_core::Rect::new(50, 0, 600, 400),
+ start: Instant::now() - Duration::from_millis(500),
+ duration: Duration::from_millis(200),
+ };
+ assert!(anim.is_done());
+ assert_eq!(anim.current_rect(), anim.to);
+ }
+
+ #[test]
+ fn window_anim_midway_is_strictly_between_from_and_to_on_every_axis() {
+ let anim = WindowAnim {
+ from: srdwm_core::Rect::new(0, 200, 200, 100),
+ to: srdwm_core::Rect::new(100, 0, 800, 600),
+ start: Instant::now() - Duration::from_millis(100),
+ duration: Duration::from_millis(200),
+ };
+ let r = anim.current_rect();
+ assert!(r.x > 0 && r.x < 100);
+ assert!(r.y > 0 && r.y < 200);
+ assert!(r.width > 200 && r.width < 800);
+ assert!(r.height > 100 && r.height < 600);
+ }
+}