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-rw-r--r--crates/core/src/placement.rs22
1 files changed, 21 insertions, 1 deletions
diff --git a/crates/core/src/placement.rs b/crates/core/src/placement.rs
index ed9e410..15a5ad5 100644
--- a/crates/core/src/placement.rs
+++ b/crates/core/src/placement.rs
@@ -21,13 +21,33 @@ pub const MIN_WINDOW_HEIGHT: u32 = 150;
pub struct PlacementConfig {
pub grid_margin: u32,
pub cascade_offset: i32,
+ /// How close (in logical pixels) a dragged window's edge has to end up
+ /// to a monitor edge on release before `snap_zone` triggers a
+ /// half/quarter/maximize. A single edge match with no corner match
+ /// (e.g. top-only) maximizes the *whole* window - see `snap_zone`'s
+ /// `(false, false, true, false) => area` arm - so this value directly
+ /// controls how easy it is to accidentally full-maximize a window while
+ /// just repositioning it near the top of the screen, not only how
+ /// generous the corner/half-snap zones are.
pub snap_threshold: i32,
pub max_grid: u32,
}
impl Default for PlacementConfig {
fn default() -> Self {
- Self { grid_margin: 10, cascade_offset: 30, snap_threshold: 50, max_grid: 4 }
+ // `snap_threshold` was 50, then 20 - both live-tested and reported
+ // as still snapping from an ordinary "move it near an edge" drag,
+ // not just a deliberate release-at-the-edge one. `update_drag`'s
+ // clamp used to also cap a dragged window's reach to the
+ // exclusive-zone-shrunk usable area rather than the monitor's true
+ // edge (see `Monitor::full_geometry`), which made this worse than
+ // the number alone suggests: the window could get within 20px of
+ // `snap_zone`'s comparison edge well before the cursor was
+ // anywhere near the real screen edge. 8 keeps snapping reachable
+ // (a window's own edge, not the cursor, is what's measured) while
+ // requiring it to actually be at the edge, not just closer to it
+ // than to the middle of the screen.
+ Self { grid_margin: 10, cascade_offset: 30, snap_threshold: 8, max_grid: 4 }
}
}