From 0d3864bcebcdba1b1743367d0f84389fd53e37e1 Mon Sep 17 00:00:00 2001 From: srdusr <99972264+srdusr@users.noreply.github.com> Date: Sat, 13 Sep 2025 21:11:00 +0200 Subject: Rework the end screen figures, mode picker, corners and race view End screen - Every figure is now a dim label directly over its value, the two centred on each other, grouped by what they qualify: RAW and PB under WPM, ERR and CONSISTENCY under ACC, KEYSTROKES and CHARACTERS either side of TIME. The row is a grid so TIME sits on the graph's exact centre line rather than drifting with its neighbours' widths. - Errors go back onto the wpm line. Their own y axis implied a magnitude a mistake does not have; what matters is when one happened. - Graph hover reads "wpm ... raw ... time" - the figures first, the second they happened in as the qualifier. Mode picker - Opens from the Single Player button itself, and choosing a mode starts it: picking what to type and starting it are one action. The control has now been a chevron notched into that button, a caption between the two buttons, a pill above them and a chip row below them; as the button's own menu it needs no separate real estate at all. Corners - Settings and Store move to the bottom-left. The top-left is the wordmark's alone. - The global racer count is gone from the home screen - it is not something you can act on there. The Friends control carries "N online" instead, which is. - Presence: users gain a last_seen column, touched at most once a minute per active user on any authenticated request, and the friends list reports who has been seen inside a five-minute window. Multiplayer race view - The standings move to the middle of the screen, the space the end screen's graph occupies, and now include your own row rather than opponents only. Pinned to the top-left corner they put what you are racing against in your peripheral vision and left out the one bar you most need to see. Programming mode - Snippets carry an explanation of what the code does. Shown under the passage while you type in single player; in multiplayer that space belongs to the standings, so it waits for the end screen, where it appears either way. --- web/src/counts.js | 28 +++++++++++++++------------- 1 file changed, 15 insertions(+), 13 deletions(-) (limited to 'web/src/counts.js') diff --git a/web/src/counts.js b/web/src/counts.js index 1b98bbe..b06acbf 100644 --- a/web/src/counts.js +++ b/web/src/counts.js @@ -1,17 +1,15 @@ import { api } from './api.js'; -import { getOnlineCount } from './multiplayer.js'; import { getUser, onAuthChange } from './auth.js'; -// Live counts for the badges on the Friends and Multiplayer controls: how -// many people you can race right now, and how many friends you have. +// How many of your friends are around right now, for the count beside the +// Friends control. // -// Shared and cached rather than fetched per control. The rail is rebuilt on -// every screen change, and without this each navigation fired a fresh pair of -// requests - and the main menu's Multiplayer button would have fired its own -// on top of that, asking the server the same question twice per screen. +// Shared and cached rather than fetched per control: the rail is rebuilt on +// every screen change, and without this each navigation fired a fresh +// request. const REFRESH_MS = 30000; -let cache = { online: 0, friends: 0 }; +let cache = { friends: 0, friendsOnline: 0 }; const listeners = new Set(); let timer = null; let inFlight = false; @@ -20,13 +18,17 @@ async function refresh() { if (inFlight) return; inFlight = true; try { - const online = await getOnlineCount().then(r => r.players).catch(() => cache.online); // Friends only exist for a signed-in user; asking while signed out is // a guaranteed 401, so skip it rather than log noise on every poll. - const friends = getUser() - ? await api.get('/api/friends').then(r => (r.friends || []).length).catch(() => cache.friends) - : 0; - cache = { online, friends }; + if (!getUser()) { + cache = { friends: 0, friendsOnline: 0 }; + } else { + const list = await api.get('/api/friends').catch(() => null); + if (list) { + const friends = list.friends || []; + cache = { friends: friends.length, friendsOnline: friends.filter(f => f.online).length }; + } + } for (const fn of listeners) fn(cache); } finally { inFlight = false; -- cgit v1.2.3