From 0d3864bcebcdba1b1743367d0f84389fd53e37e1 Mon Sep 17 00:00:00 2001 From: srdusr <99972264+srdusr@users.noreply.github.com> Date: Sat, 13 Sep 2025 21:11:00 +0200 Subject: Rework the end screen figures, mode picker, corners and race view End screen - Every figure is now a dim label directly over its value, the two centred on each other, grouped by what they qualify: RAW and PB under WPM, ERR and CONSISTENCY under ACC, KEYSTROKES and CHARACTERS either side of TIME. The row is a grid so TIME sits on the graph's exact centre line rather than drifting with its neighbours' widths. - Errors go back onto the wpm line. Their own y axis implied a magnitude a mistake does not have; what matters is when one happened. - Graph hover reads "wpm ... raw ... time" - the figures first, the second they happened in as the qualifier. Mode picker - Opens from the Single Player button itself, and choosing a mode starts it: picking what to type and starting it are one action. The control has now been a chevron notched into that button, a caption between the two buttons, a pill above them and a chip row below them; as the button's own menu it needs no separate real estate at all. Corners - Settings and Store move to the bottom-left. The top-left is the wordmark's alone. - The global racer count is gone from the home screen - it is not something you can act on there. The Friends control carries "N online" instead, which is. - Presence: users gain a last_seen column, touched at most once a minute per active user on any authenticated request, and the friends list reports who has been seen inside a five-minute window. Multiplayer race view - The standings move to the middle of the screen, the space the end screen's graph occupies, and now include your own row rather than opponents only. Pinned to the top-left corner they put what you are racing against in your peripheral vision and left out the one bar you most need to see. Programming mode - Snippets carry an explanation of what the code does. Shown under the passage while you type in single player; in multiplayer that space belongs to the standings, so it waits for the end screen, where it appears either way. --- web/src/app.js | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'web/src/app.js') diff --git a/web/src/app.js b/web/src/app.js index fac89d4..cc4e0d2 100644 --- a/web/src/app.js +++ b/web/src/app.js @@ -104,6 +104,15 @@ export function startApp(root, localTexts) { try { localStorage.setItem('typerpunk:last_mode', cat); } catch {} showMainMenu(); }, + // Picking a mode from the Single Player menu starts that mode -- + // choosing what to type and starting it are one action now, not a + // selection followed by a second click on the same button. + onPickAndStart: cat => { + selectedCategory = cat; + try { localStorage.setItem('typerpunk:last_mode', cat); } catch {} + session = { type: 'random', customIndex: 0 }; + startGame(); + }, customText, onLoadCustom: loaded => { customText = loaded; @@ -228,6 +237,7 @@ export function startApp(root, localTexts) { teardown(); let content; let attribution; + let explanation; let language; let progress; let timeLimit; @@ -272,6 +282,7 @@ export function startApp(root, localTexts) { // Code snippets highlight themselves; prose packs have no language // and fall through as plain text. language = item.language || undefined; + explanation = item.explanation || undefined; modeKey = `quote-${selectedCategory || 'random'}`; } @@ -288,6 +299,7 @@ export function startApp(root, localTexts) { game, text: content, attribution, + explanation, language, progress, timeLimit, -- cgit v1.2.3