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<title>typerpunk/web/src/keyStats.js, branch main</title>
<subtitle>Rust + WASM typing game.
</subtitle>
<id>https://srdusr.com/git/typerpunk/atom?h=main</id>
<link rel='self' href='https://srdusr.com/git/typerpunk/atom?h=main'/>
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<updated>2025-12-05T22:58:00+00:00</updated>
<entry>
<title>Fix content packs, seed the leaderboard, and add the missing site furniture</title>
<updated>2025-12-05T22:58:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2025-12-05T22:58:00+00:00</published>
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<id>urn:sha1:24f1eb6cc611f458c45f0ac4046efce51211d7d3</id>
<content type='text'>
Naming
- "Typing Test" removed from the browser tab, the crate description and the
  READMEs. The scope outgrew it: solo practice, live races, code drills and
  adaptive weak-key training.

Content
- Movies was prose *about* film, not film quotes - the same mistake the
  programming pack had. Replaced with 28 attributed lines. New anime pack,
  28 lines across 24 series.
- This follows the model TypeRacer states outright ("type quotes from popular
  music, songs, anime, comic books and more"): short excerpts attributed to
  the work they came from. The scalable half of their approach is user
  submission with moderation, which is a feature this does not have yet.

Leaderboard
- An empty board tells a new player nobody is here. Bots now race the eight
  fixed-length leaderboard modes, seeded with a fortnight of backdated results
  on first run and one new result every 90 seconds after.
- They are ordinary users carrying is_bot, returned by the same query and
  labelled "bot" in the UI. Seeding a board is reasonable; passing synthetic
  scores off as human results is not, so the flag travels with the row.
- Seeding is checked per mode. A single result from the live ticker used to
  satisfy an "any bot results" guard and leave every other mode empty forever.

Stats
- The per-key accuracy data Practice mode is built on was computed, used to
  generate text, and never shown. The screen now ranks your weakest keys with
  the error rate and pause length behind each one.
- Added recent form against your lifetime average, best accuracy, and tests
  this week.

Multiplayer standings
- Now place, racer, WPM, accuracy and time, with column labels - the columns
  TypeRacer and 10FastFingers both show.

Site furniture
- Share (Web Share where available, clipboard otherwise - no third-party
  button, no tracking script), a GitHub link, and a real privacy page written
  from what the code actually stores rather than from a template.

Button hierarchy
- Everything was an outlined box of roughly equal weight, so a screen's one
  real action, a settings toggle and a filter chip looked alike. Three tiers
  now: primary (filled, one per screen), default (outlined), quiet (toggles
  and filters, bordered only when hovered or active).
</content>
</entry>
<entry>
<title>Add multiplayer bots, typing languages, and rework the UI layout</title>
<updated>2025-09-11T19:53:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2025-09-11T19:53:00+00:00</published>
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<id>urn:sha1:a726d9f5fb56e1fd7983c5ac806d408ad78daa86</id>
<content type='text'>
Multiplayer
- Quick match: POST /api/multiplayer/quickmatch returns whichever room is
  still filling, or opens one. Players never see a room code; joining by
  code stays for racing specific people.
- Bots fill quick-match rooms after a short wait so a new game is never an
  empty lobby. They only ever join quick-match rooms, never a room opened
  by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so
  two bots are never near each other's pace, and they stall to correct
  mistakes rather than typing a clean straight line.
- Live player count via GET /api/multiplayer/online, shown on the
  Multiplayer control and under the main menu's Multiplayer button.
- Per-racer colours: you are the theme accent, opponents take distinct hues
  that stay the same from lobby to race.
- The countdown no longer holds the room lock for its full three seconds,
  which is what reset clients mid-countdown.

Typing languages
- 16 languages for the generated-word modes, each with its own
  high-frequency vocabulary rather than a translation of the English list.
- Picker in the top-right rail; non-English uses its own list at every
  difficulty tier instead of falling back to English words.

Fix UTF-8 accuracy in the game core
- update_game_state mixed byte and character counts: total_characters_typed
  accumulated byte-length deltas while total_correct_characters compared a
  char index against that byte count. Equal on ASCII, so it went unnoticed;
  a correctly typed Spanish passage scored 6%. The old byte slicing would
  also have panicked if an index landed inside a multi-byte character.
  Rewritten char-based, with regression tests.

Programming mode
- Replaced prose about programming with real code: 26 syntax-highlighted
  snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line
  by necessity, since the typing input is a single-line field.

Layout and readability
- One icon rail arrangement on every screen: Settings/Store under the
  wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/
  Multiplayer bottom-right.
- Main menu: mode picker moved out of the Single Player button, which it was
  notching a divider through and pushing the label off-centre.
- Escape returns to the menu, closing any open popover first, and confirms
  before abandoning a live race.
- Split --text-color and --sub-color per theme; they shared one value that
  measured 3.65:1 against the background, below the 4.5:1 body-text floor.
- Semantic colours used in exactly one place each: gold for a personal best,
  amber for the race countdown and the mobile-result badge.
- Passage now sits in the same place on the typing and end screens, and its
  column is a whole number of characters wide so wrapping cannot leave a
  permanent gap on the right.
- End screen: keystrokes and a correct/wrong/extra/missed split, attribution
  carried over from the typing screen, and a graph with a separate error
  axis, axis titles including seconds, and smoothed lines.
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