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<title>typerpunk/web/serve.mjs, branch main</title>
<subtitle>Rust + WASM typing game.
</subtitle>
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<updated>2025-12-15T18:44:00+00:00</updated>
<entry>
<title>Harden for production: dependencies, headers, admin roles, docs</title>
<updated>2025-12-15T18:44:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2025-12-15T18:44:00+00:00</published>
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Dependencies
- The server build carried 37 known advisories, including RUSTSEC-2024-0363
  in sqlx 0.7, which is the database layer. sqlx moved to 0.8 with
  default-features off, which also drops the MySQL and SQLite drivers and
  with them rsa and RUSTSEC-2023-0071. reqwest moved to 0.12, which brings
  hyper 1.x and was the sole source of every remaining advisory: h2 0.3,
  rustls-webpki 0.101, rustls-pemfile 1.0 and idna 0.3.
- The server build now reports no known vulnerabilities against OSV. cargo
  audit itself would not compile, so the check queries OSV with the crate
  versions cargo tree reports for the server binary.
- Cargo.lock is committed. This workspace produces binaries, so the lockfile
  is what makes a deployed build reproducible and the audit above meaningful.

Headers
- The application sent no security headers at all. The static server now
  sends a Content-Security-Policy, nosniff, frame options, a referrer policy
  and a permissions policy; the API sends a policy of its own, since it
  serves JSON and should load and frame nothing.
- The one inline script in index.html moved to a file so script-src needs no
  unsafe-inline. WebAssembly needs wasm-unsafe-eval, without which nothing
  types at all, so that is present and explained.
- Five style attributes moved to the CSSOM rather than adding unsafe-inline
  for styles. A style attribute in markup is refused by the policy; the same
  property set through element.style is not.

Production configuration
- With TYPERPUNK_ENV=production the server refuses to start if COOKIE_SECURE
  is off, if DATABASE_URL is still the development default, or if
  FRONTEND_ORIGIN is http on a non-local host. These were warnings, and a
  warning in a log nobody reads is not a safeguard.

Administration
- Moderators were appointed with psql. There is now an admin role,
  bootstrapped from TYPERPUNK_ADMIN_USERNAME at startup, and a UI to appoint
  and remove moderators. An administrator's own role cannot be changed
  through the API, so a mistake cannot lock everyone out of moderation.

Corpus
- scripts/export_approved.js writes approved submissions back into
  data/packs/community-*.json. Approved passages are served from the database
  and merged at startup, so without this the repository dataset and the live
  corpus drift apart, and a fresh checkout or the TUI sees only what shipped.

Documentation
- README rewritten for the repository: what it does, how to run it, the pack
  format, the server variables, deployment, and what the security posture
  actually is. Plain English, no em dashes, no emoji.

Checked and found already correct: every private endpoint refuses anonymous
callers, session cookies are HttpOnly and SameSite=Lax, CORS names a single
origin, internal errors are logged rather than returned, and every query is
parameterised.
</content>
</entry>
<entry>
<title>Add multiplayer bots, typing languages, and rework the UI layout</title>
<updated>2025-09-11T19:53:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2025-09-11T19:53:00+00:00</published>
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<id>urn:sha1:a726d9f5fb56e1fd7983c5ac806d408ad78daa86</id>
<content type='text'>
Multiplayer
- Quick match: POST /api/multiplayer/quickmatch returns whichever room is
  still filling, or opens one. Players never see a room code; joining by
  code stays for racing specific people.
- Bots fill quick-match rooms after a short wait so a new game is never an
  empty lobby. They only ever join quick-match rooms, never a room opened
  by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so
  two bots are never near each other's pace, and they stall to correct
  mistakes rather than typing a clean straight line.
- Live player count via GET /api/multiplayer/online, shown on the
  Multiplayer control and under the main menu's Multiplayer button.
- Per-racer colours: you are the theme accent, opponents take distinct hues
  that stay the same from lobby to race.
- The countdown no longer holds the room lock for its full three seconds,
  which is what reset clients mid-countdown.

Typing languages
- 16 languages for the generated-word modes, each with its own
  high-frequency vocabulary rather than a translation of the English list.
- Picker in the top-right rail; non-English uses its own list at every
  difficulty tier instead of falling back to English words.

Fix UTF-8 accuracy in the game core
- update_game_state mixed byte and character counts: total_characters_typed
  accumulated byte-length deltas while total_correct_characters compared a
  char index against that byte count. Equal on ASCII, so it went unnoticed;
  a correctly typed Spanish passage scored 6%. The old byte slicing would
  also have panicked if an index landed inside a multi-byte character.
  Rewritten char-based, with regression tests.

Programming mode
- Replaced prose about programming with real code: 26 syntax-highlighted
  snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line
  by necessity, since the typing input is a single-line field.

Layout and readability
- One icon rail arrangement on every screen: Settings/Store under the
  wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/
  Multiplayer bottom-right.
- Main menu: mode picker moved out of the Single Player button, which it was
  notching a divider through and pushing the label off-centre.
- Escape returns to the menu, closing any open popover first, and confirms
  before abandoning a live race.
- Split --text-color and --sub-color per theme; they shared one value that
  measured 3.65:1 against the background, below the 4.5:1 body-text floor.
- Semantic colours used in exactly one place each: gold for a personal best,
  amber for the race countdown and the mobile-result badge.
- Passage now sits in the same place on the typing and end screens, and its
  column is a whole number of characters wide so wrapping cannot leave a
  permanent gap on the right.
- End screen: keystrokes and a correct/wrong/extra/missed split, attribution
  carried over from the typing screen, and a graph with a separate error
  axis, axis titles including seconds, and smoothed lines.
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