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<title>typerpunk/src/main.rs, branch main</title>
<subtitle>Rust + WASM typing game.
</subtitle>
<id>https://srdusr.com/git/typerpunk/atom?h=main</id>
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<updated>2025-09-11T19:53:00+00:00</updated>
<entry>
<title>Add multiplayer bots, typing languages, and rework the UI layout</title>
<updated>2025-09-11T19:53:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2025-09-11T19:53:00+00:00</published>
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<id>urn:sha1:a726d9f5fb56e1fd7983c5ac806d408ad78daa86</id>
<content type='text'>
Multiplayer
- Quick match: POST /api/multiplayer/quickmatch returns whichever room is
  still filling, or opens one. Players never see a room code; joining by
  code stays for racing specific people.
- Bots fill quick-match rooms after a short wait so a new game is never an
  empty lobby. They only ever join quick-match rooms, never a room opened
  by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so
  two bots are never near each other's pace, and they stall to correct
  mistakes rather than typing a clean straight line.
- Live player count via GET /api/multiplayer/online, shown on the
  Multiplayer control and under the main menu's Multiplayer button.
- Per-racer colours: you are the theme accent, opponents take distinct hues
  that stay the same from lobby to race.
- The countdown no longer holds the room lock for its full three seconds,
  which is what reset clients mid-countdown.

Typing languages
- 16 languages for the generated-word modes, each with its own
  high-frequency vocabulary rather than a translation of the English list.
- Picker in the top-right rail; non-English uses its own list at every
  difficulty tier instead of falling back to English words.

Fix UTF-8 accuracy in the game core
- update_game_state mixed byte and character counts: total_characters_typed
  accumulated byte-length deltas while total_correct_characters compared a
  char index against that byte count. Equal on ASCII, so it went unnoticed;
  a correctly typed Spanish passage scored 6%. The old byte slicing would
  also have panicked if an index landed inside a multi-byte character.
  Rewritten char-based, with regression tests.

Programming mode
- Replaced prose about programming with real code: 26 syntax-highlighted
  snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line
  by necessity, since the typing input is a single-line field.

Layout and readability
- One icon rail arrangement on every screen: Settings/Store under the
  wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/
  Multiplayer bottom-right.
- Main menu: mode picker moved out of the Single Player button, which it was
  notching a divider through and pushing the label off-centre.
- Escape returns to the menu, closing any open popover first, and confirms
  before abandoning a live race.
- Split --text-color and --sub-color per theme; they shared one value that
  measured 3.65:1 against the background, below the 4.5:1 body-text floor.
- Semantic colours used in exactly one place each: gold for a personal best,
  amber for the race countdown and the mobile-result badge.
- Passage now sits in the same place on the typing and end screens, and its
  column is a whole number of characters wide so wrapping cannot leave a
  permanent gap on the right.
- End screen: keystrokes and a correct/wrong/extra/missed split, attribution
  carried over from the typing screen, and a graph with a separate error
  axis, axis titles including seconds, and smoothed lines.
</content>
</entry>
<entry>
<title>Add cursor (currently block only)</title>
<updated>2025-08-04T14:40:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2025-08-04T14:40:00+00:00</published>
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<id>urn:sha1:8c95e90fa54db565919ec323818f77e7256812c8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Quit the game or go back to the main menu functionality added instead of just quitting the game</title>
<updated>2025-07-22T08:05:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2025-07-22T08:05:00+00:00</published>
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<id>urn:sha1:fe660228f2bcce262a7e18b4ced25736778b1eeb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed not being able to read the sentences.txt file, fixed linter diagnostics messages with test file, better handling of exiting the game and going back to terminal by sending ANSI escape sequences to clear terminal</title>
<updated>2025-07-17T23:02:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2025-07-17T23:02:00+00:00</published>
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</content>
</entry>
<entry>
<title>Restart project with clean slate</title>
<updated>2024-10-17T14:55:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2024-10-17T14:55:00+00:00</published>
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<id>urn:sha1:247187ccd675ebceecd7d3d3ff66b130750ba278</id>
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</content>
</entry>
<entry>
<title>Removed unused imports, simplify code and implemented render_widgets</title>
<updated>2024-10-04T18:54:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2024-10-04T18:54:00+00:00</published>
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</content>
</entry>
<entry>
<title>Fixed not showing paragraphs to type</title>
<updated>2024-09-26T13:11:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2024-09-26T13:11:00+00:00</published>
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</content>
</entry>
<entry>
<title>Changed in-game title</title>
<updated>2024-03-18T20:31:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2024-03-18T20:31:00+00:00</published>
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</content>
</entry>
<entry>
<title>First compile without errors, still not working as expected, #TODO: Many fixes</title>
<updated>2024-03-18T20:05:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2024-03-18T20:05:00+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Pseudo code for typing game</title>
<updated>2024-02-22T22:31:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2024-02-22T22:31:00+00:00</published>
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