From 8110bb2773b6c841029a51eca7971f42a36f480c Mon Sep 17 00:00:00 2001 From: srdusr <99972264+srdusr@users.noreply.github.com> Date: Tue, 2 Apr 2024 00:58:00 +0200 Subject: Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target. --- src/core/window.cc | 82 ------------------------------------------------------ 1 file changed, 82 deletions(-) delete mode 100644 src/core/window.cc (limited to 'src/core/window.cc') diff --git a/src/core/window.cc b/src/core/window.cc deleted file mode 100644 index cefc131..0000000 --- a/src/core/window.cc +++ /dev/null @@ -1,82 +0,0 @@ -#include "window.h" - -SRDWindow::SRDWindow(int id, const std::string& title) - : id_(id), title_(title), x_(0), y_(0), width_(0), height_(0), decorated_(true) { -} - -int SRDWindow::getId() const { - return id_; -} - -const std::string& SRDWindow::getTitle() const { - return title_; -} - -int SRDWindow::getX() const { - return x_; -} - -int SRDWindow::getY() const { - return y_; -} - -int SRDWindow::getWidth() const { - return width_; -} - -int SRDWindow::getHeight() const { - return height_; -} - -bool SRDWindow::isDecorated() const { - return decorated_; -} - -void SRDWindow::setPosition(int x, int y) { - x_ = x; - y_ = y; -} - -void SRDWindow::setSize(int width, int height) { - width_ = width; - height_ = height; -} - -void SRDWindow::setGeometry(int x, int y, int width, int height) { - x_ = x; - y_ = y; - width_ = width; - height_ = height; -} - -void SRDWindow::setDimensions(int x, int y, int width, int height) { - x_ = x; - y_ = y; - width_ = width; - height_ = height; -} - -void SRDWindow::setDecorated(bool decorated) { - decorated_ = decorated; -} - -void SRDWindow::setId(int id) { - id_ = id; -} - -// Basic methods for managing window state (will be platform-specific) -void SRDWindow::map() { - // Platform-specific implementation to show the window -} - -void SRDWindow::unmap() { - // Platform-specific implementation to hide the window -} - -void SRDWindow::focus() { - // Platform-specific implementation to give focus to the window -} - -void SRDWindow::close() { - // Platform-specific implementation to close the window -} -- cgit v1.2.3