From 8110bb2773b6c841029a51eca7971f42a36f480c Mon Sep 17 00:00:00 2001 From: srdusr <99972264+srdusr@users.noreply.github.com> Date: Tue, 2 Apr 2024 00:58:00 +0200 Subject: Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target. --- legacy-cpp/src/input/input_handler.h | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 legacy-cpp/src/input/input_handler.h (limited to 'legacy-cpp/src/input') diff --git a/legacy-cpp/src/input/input_handler.h b/legacy-cpp/src/input/input_handler.h new file mode 100644 index 0000000..2f35608 --- /dev/null +++ b/legacy-cpp/src/input/input_handler.h @@ -0,0 +1,36 @@ +#ifndef SRDWM_INPUT_HANDLER_H +#define SRDWM_INPUT_HANDLER_H + +#include + +// Define basic event structures (these will need more detail later) +struct KeyboardEvent { + int key_code; + // Add modifiers, state (press/release) +}; + +struct MouseEvent { + enum class Type { Press, Release, Motion }; + Type type; + int button; // Valid for Press/Release + int x, y; + // Add modifiers +}; + +class InputHandler { +public: + virtual ~InputHandler() = default; + + // Pure virtual methods for handling events + virtual void handle_key_press(const KeyboardEvent& event) = 0; + virtual void handle_key_release(const KeyboardEvent& event) = 0; + virtual void handle_mouse_button_press(const MouseEvent& event) = 0; + virtual void handle_mouse_button_release(const MouseEvent& event) = 0; + virtual void handle_mouse_motion(const MouseEvent& event) = 0; + + // Other potential input-related methods + // virtual void initialize() = 0; + // virtual void shutdown() = 0; +}; + +#endif // SRDWM_INPUT_HANDLER_H -- cgit v1.2.3