From 8110bb2773b6c841029a51eca7971f42a36f480c Mon Sep 17 00:00:00 2001 From: srdusr <99972264+srdusr@users.noreply.github.com> Date: Tue, 2 Apr 2024 00:58:00 +0200 Subject: Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target. --- legacy-cpp/cmake/toolchains/mingw-w64-x86_64.cmake | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 legacy-cpp/cmake/toolchains/mingw-w64-x86_64.cmake (limited to 'legacy-cpp/cmake/toolchains') diff --git a/legacy-cpp/cmake/toolchains/mingw-w64-x86_64.cmake b/legacy-cpp/cmake/toolchains/mingw-w64-x86_64.cmake new file mode 100644 index 0000000..7935b7e --- /dev/null +++ b/legacy-cpp/cmake/toolchains/mingw-w64-x86_64.cmake @@ -0,0 +1,27 @@ +# MinGW-w64 x86_64 toolchain file for cross-compiling Windows binaries from Linux +# Usage: +# cmake -S . -B build-win-mingw \ +# -G Ninja \ +# -DCMAKE_BUILD_TYPE=Release \ +# -DCMAKE_TOOLCHAIN_FILE=cmake/toolchains/mingw-w64-x86_64.cmake + +set(CMAKE_SYSTEM_NAME Windows) +set(CMAKE_SYSTEM_VERSION 10) + +# Adjust these prefixes if your distro uses different triplets +set(TOOLCHAIN_PREFIX x86_64-w64-mingw32) + +find_program(CMAKE_C_COMPILER NAMES ${TOOLCHAIN_PREFIX}-gcc) +find_program(CMAKE_CXX_COMPILER NAMES ${TOOLCHAIN_PREFIX}-g++) +find_program(CMAKE_RC_COMPILER NAMES ${TOOLCHAIN_PREFIX}-windres) + +# For pkg-config in cross environment (optional) +# set(ENV{PKG_CONFIG_LIBDIR} "") +# set(ENV{PKG_CONFIG_PATH} "") + +set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX} /usr/${TOOLCHAIN_PREFIX}/${TOOLCHAIN_PREFIX}) + +set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) +set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) -- cgit v1.2.3