From ae47a562bd423df856ec6c735d9e4c29a8e1e3c6 Mon Sep 17 00:00:00 2001 From: srdusr <99972264+srdusr@users.noreply.github.com> Date: Thu, 20 Nov 2025 17:10:00 +0200 Subject: Redesign the native lock screen: clock/avatar header, on-screen keyboard, wrong-password shake The native lock UI was a flat bordered rectangle with three left-aligned text lines and no shadow, clock, or identity marker - reported directly as looking unfinished. Splits the redesign across a new transparent-canvas header (time, date, circular avatar, username) above a redesigned, centered password box with a real drop shadow and a dimmed placeholder prompt, plus a genuine on-screen QWERTY-shaped keyboard with working Shift/Backspace/Return/Space and real click hit-testing shared with the render path via one `lock_stack_layout` function, and a damped-sine shake on a failed attempt. LockConfig gains show_clock/show_keyboard/avatar_bg, each independently srd.set-able and documented in a new theme.lock.* section in DEFAULTS.md. native_lock_render_elements now takes one NativeLockFrame struct instead of positional buffer arguments now that it composites five optional layers instead of two. Full workspace build/test/clippy clean (152 wayland tests, +6 new). --- crates/wayland/src/decoration.rs | 6 +- crates/wayland/src/input/pointer.rs | 11 +- crates/wayland/src/native_lock.rs | 792 ++++++++++++++++++++++++++++++++---- crates/wayland/src/udev/render.rs | 14 +- crates/wayland/src/winit/render.rs | 14 +- 5 files changed, 757 insertions(+), 80 deletions(-) (limited to 'crates/wayland/src') diff --git a/crates/wayland/src/decoration.rs b/crates/wayland/src/decoration.rs index ee3f34c..aa12a54 100644 --- a/crates/wayland/src/decoration.rs +++ b/crates/wayland/src/decoration.rs @@ -44,7 +44,7 @@ pub(crate) use color::{mix_rgb, rgb_to_bgra}; pub(crate) use corners::{round_bottom_corners, round_top_corners}; pub(crate) use font::{blit_glyph, find_system_font, FONT_PIXELS, TEXT_LEFT_PADDING}; pub use shadow::{shadow_bitmap, shadow_rect}; -pub(crate) use shadow::SHADOW_MAX_ALPHA; +pub(crate) use shadow::{SHADOW_MAX_ALPHA, SHADOW_SIZE}; pub use titlebar::render_titlebar; /// Default corner radius, in pixels, applied to a window at creation @@ -389,7 +389,7 @@ pub(crate) fn render_desktop_icon( /// canvas), so there's no premultiplication to get right here - straight /// and premultiplied colour are identical at full opacity. #[allow(clippy::too_many_arguments)] -fn fill_rect(buf: &mut [u8], width: usize, height: usize, x0: i32, y0: i32, x1: i32, y1: i32, color: (u8, u8, u8), alpha: u8) { +pub(crate) fn fill_rect(buf: &mut [u8], width: usize, height: usize, x0: i32, y0: i32, x1: i32, y1: i32, color: (u8, u8, u8), alpha: u8) { let px = rgb_to_bgra(color, alpha); for y in y0.max(0)..y1.min(height as i32) { for x in x0.max(0)..x1.min(width as i32) { @@ -410,7 +410,7 @@ fn fill_rect(buf: &mut [u8], width: usize, height: usize, x0: i32, y0: i32, x1: /// partial-alpha pixel is a real, previously-hit correctness bug here, not /// a style choice. #[allow(clippy::too_many_arguments)] -fn blit_glyph_on_transparent(buf: &mut [u8], width: usize, height: usize, glyph_x: i32, glyph_y: i32, metrics: &fontdue::Metrics, coverage: &[u8], color: (u8, u8, u8)) { +pub(crate) fn blit_glyph_on_transparent(buf: &mut [u8], width: usize, height: usize, glyph_x: i32, glyph_y: i32, metrics: &fontdue::Metrics, coverage: &[u8], color: (u8, u8, u8)) { for row in 0..metrics.height { let y = glyph_y + row as i32; if y < 0 || y as usize >= height { diff --git a/crates/wayland/src/input/pointer.rs b/crates/wayland/src/input/pointer.rs index 44b0bd7..2ecc15c 100644 --- a/crates/wayland/src/input/pointer.rs +++ b/crates/wayland/src/input/pointer.rs @@ -485,9 +485,16 @@ pub(crate) fn handle_pointer_button(state: &mut CompState, pos: Point