From 9667308e6def22e9b1fa352357a788749ad92c74 Mon Sep 17 00:00:00 2001 From: srdusr <99972264+srdusr@users.noreply.github.com> Date: Fri, 7 Mar 2025 22:07:00 +0200 Subject: Fix stale ghost content after window move/resize/close on real hardware The udev backend's damage tracking only forced a full repaint (ages = [0, 0]) on a workspace switch or a VT-switch resume. An ordinary move/resize/open/close/restack within the same workspace relied entirely on OutputDamageTracker's own per-element diffing to compute correct damage for the region a window vacated - which doesn't always hold: maximizing a window over a second one, then un-maximizing, left a persistent ghost of the second window's old titlebar/status text sitting in the vacated corner, unchanged across multiple otherwise- idle frames. render_udev_frame now also hashes every visible window's id and rect each frame and forces the same full-repaint reset whenever that signature changes - the same "defensive, not a fix for a proven bug in the diffing itself" reasoning the existing workspace-switch reset already uses, just triggered by a second, complementary condition. --- crates/wayland/src/udev/platform.rs | 1 + 1 file changed, 1 insertion(+) (limited to 'crates/wayland/src/udev/platform.rs') diff --git a/crates/wayland/src/udev/platform.rs b/crates/wayland/src/udev/platform.rs index 1d2ef0e..2868f15 100644 --- a/crates/wayland/src/udev/platform.rs +++ b/crates/wayland/src/udev/platform.rs @@ -130,6 +130,7 @@ impl UdevPlatform { session: session.clone(), disabled_connectors: std::collections::HashSet::new(), last_rendered_workspace: None, + last_rendered_layout: None, }; let mut state = CompState { -- cgit v1.2.3