From 670c9845129fc0c4b6e0192d657eea05e1a64b49 Mon Sep 17 00:00:00 2001 From: srdusr <99972264+srdusr@users.noreply.github.com> Date: Wed, 13 May 2026 19:47:00 +0200 Subject: Expose key bindings over IPC so a launcher can list them Asked whether srdwm's bindings show in the AGS launcher. They could not: srd.bind lives entirely in the Lua engine, and nothing published a binding anywhere a client could read it. There was no IPC command, no field in any response, and bound_keys() was used only by main.rs to register grabs. srd.bind now takes an optional third argument, a description, and the loaded set is copied into the WindowManager after the initial load and after every reload. Core neither owns nor interprets them - it has no Lua state and never dispatches a key - it holds them so the IPC layer, which is handed a WindowManager and nothing else, can serve them. New `srd keybindings` returns combo and description pairs, sorted so a UI listing them does not reshuffle on every refresh. Every binding in the shipped config now carries a description, so the feature is useful without the user writing any. Verified live in a nested instance: 46 bindings published, 0 without a description, and editing the config file updated the list without a restart (which also exercised reload-on-write again). Also verified, for the separate report that windows cannot be moved to another workspace from the AGS workspace pills: the compositor side works. `srd dispatch move workspace 2` moved a window from workspace 1 to 2 and correctly hid it, since workspace 1 was active. Nothing to fix here; the missing piece is on the shell side. 515 tests pass, clippy clean. --- crates/config/src/engine/support.rs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'crates/config/src/engine/support.rs') diff --git a/crates/config/src/engine/support.rs b/crates/config/src/engine/support.rs index 76bcf5e..9d81035 100644 --- a/crates/config/src/engine/support.rs +++ b/crates/config/src/engine/support.rs @@ -33,16 +33,18 @@ pub(super) fn do_reload(lua: &Lua, state: &Rc>) -> Result<( std::mem::take(&mut s.key_bindings), std::mem::take(&mut s.event_handlers), std::mem::take(&mut s.repeat_keys), + std::mem::take(&mut s.key_descriptions), ); (s.config_dir.clone(), previous) }; - let restore = |state: &Rc>, previous: (_, _, _)| { + let restore = |state: &Rc>, previous: (_, _, _, _)| { let mut s = state.borrow_mut(); // Whatever the failed run managed to register before erroring is // discarded, not merged: half of a broken config is not a config. s.key_bindings = previous.0; s.event_handlers = previous.1; s.repeat_keys = previous.2; + s.key_descriptions = previous.3; }; let path = config_dir.join("init.lua"); let src = match std::fs::read_to_string(&path) { -- cgit v1.2.3