<feed xmlns='http://www.w3.org/2005/Atom'>
<title>srdwm/crates/wayland/src/udev, branch main</title>
<subtitle>Cross-platform window manager written in Rust.
</subtitle>
<id>https://srdusr.com/git/srdwm/atom?h=main</id>
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<updated>2026-08-30T19:15:00+00:00</updated>
<entry>
<title>Use as_chunks for fixed-size pixel iteration</title>
<updated>2026-08-30T19:15:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2026-08-30T19:15:00+00:00</published>
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<id>urn:sha1:9a7f30050f8efc52340e698031a7a55a105e72c4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Indent doc list continuations</title>
<updated>2026-08-30T18:41:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2026-08-30T18:41:00+00:00</published>
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<id>urn:sha1:f2f9ed1b3f9c49b323ce591eb72a406058d324a4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reach GTK4's window buttons too, and speak the decoration protocol GTK knows</title>
<updated>2026-07-26T23:33:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2026-07-26T23:33:00+00:00</published>
<link rel='alternate' type='text/html' href='https://srdusr.com/git/srdwm/commit/?id=3c47912ae0a2b81d06e4e9101b5b4e2f1e2997d9'/>
<id>urn:sha1:3c47912ae0a2b81d06e4e9101b5b4e2f1e2997d9</id>
<content type='text'>
Two findings from reading what other projects do, and then measuring this
machine rather than trusting the reading.

GTK has never implemented xdg-decoration, so a compositor that advertises
only that protocol is invisible to every GTK client on the decoration
question. What GTK does implement is KDE's older
org_kde_kwin_server_decoration - confirmed by reading libgtk-4's own symbol
strings, where the manager, the mode enum and the default-mode handler are
all present, and absent from libgtk-3. That is the channel a KDE session
uses. srdwm now advertises it alongside xdg-decoration, with both answering
from the same policy (theme.default_decorated, theme.force_server_side) so a
client is told the same thing whichever it asks through.

Measured what that actually buys, with WAYLAND_DEBUG on a real GTK4 client:
it binds the manager and receives default_mode(2) = Server, and then never
creates a decoration object for its window. So it changes nothing for a GTK
application's own header bar, and it is kept because it is the correct thing
to advertise and because clients that do honour it - Qt and KDE's own --
now get server-side decoration from srdwm instead of nothing.

The second finding is the one that fixes what was reported. GTK3 and GTK4
put their window buttons under different CSS selectors, and the generated
stylesheet named only GTK3's. A diagnostic rule proved it both ways: a flat
colour reached Nemo (GTK3) through `headerbar button.titlebutton` and
gnome-calculator (GTK4) through `windowcontrols button`, and neither
selector reached the other toolkit. Every style is now written for both, so
a GTK4 application is styled rather than silently skipped. `headerbar`
itself works in both, so the titlebar block needed no split.

Verified on screen: gnome-calculator, a GTK4/libadwaita application, now
draws its header bar in srdwm's own titlebar colour with srdwm's text
colour, where before it kept its theme's.

Also worth writing down, because it bounds what any of this can achieve: an
application's header bar is its own widget. No protocol removes it. GTK_CSD=0
does not, the KDE protocol does not, and neither does forcing server-side
decoration - that only adds a second titlebar above the first. What a
compositor can do is make the two look like one, which is what this does.
</content>
</entry>
<entry>
<title>Hide a window only when srdwm knows it has not drawn, not when a lookup says so</title>
<updated>2026-07-26T23:25:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2026-07-26T23:25:00+00:00</published>
<link rel='alternate' type='text/html' href='https://srdusr.com/git/srdwm/commit/?id=e20d49b0ee3dbd83499445d61eb2d65904d74311'/>
<id>urn:sha1:e20d49b0ee3dbd83499445d61eb2d65904d74311</id>
<content type='text'>
Regression I introduced two commits ago, reported live: "I can click close
where the button would normally be and it does close, but it is still
invisible."

The gate that stops an empty frame being drawn before a client paints asked
the renderer, from inside the render loop, whether a window's surface had a
buffer attached right now - and treated "no" as "do not draw". That
question is only meaningful for a native xdg-shell toplevel. An XWayland
window's surface state does not describe it the same way, so the answer came
back no on every frame and the window was never drawn again, while srdwm's
own hit-testing carried on working perfectly: an invisible window that still
takes clicks, which is a worse failure than the empty frame it was meant to
prevent.

Inverted to the fail-safe direction. `new_managed_window` - the one path
that creates a native toplevel - puts the window into
`awaiting_first_buffer`, and `commit` takes it out on the first commit that
carries a buffer. The render and capture paths test that set and nothing
else. A window is now hidden only when srdwm itself put it there, so no
window whose plumbing works differently can be hidden by a lookup that did
not apply to it: the XWayland map path never touches the set, and neither
can anything else.

The buffer question still gets asked, but only in `commit`, about a surface
it was just handed, where it is the right question.

Verified both halves: an ordinary spawn still shows no frame before content
(26 captured frames with content, 0 without), and the only way into the set
is one line in one function.
</content>
</entry>
<entry>
<title>Draw a window's content from the same rect as the frame around it</title>
<updated>2026-07-26T21:02:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2026-07-26T21:02:00+00:00</published>
<link rel='alternate' type='text/html' href='https://srdusr.com/git/srdwm/commit/?id=492aa5b554ddc389bb2f233c60ea503b3dbda990'/>
<id>urn:sha1:492aa5b554ddc389bb2f233c60ea503b3dbda990</id>
<content type='text'>
Reported live: "resizing shrinks/grows only the right side", and "the
titlebar seems separate when resizing, it doesn't size at the same time".

Both are one bug. Every decoration - border strips, titlebar, shadow --
is drawn from `frame`: the client's last committed size, anchored to
whichever edge the drag is not holding. The content was drawn from `geom`:
this compositor's live drag target, which moves on the same frame the
pointer does. A client is always at least one commit behind a drag, so for
that whole interval the two rects disagree, and the window is drawn as two
pieces that move independently - the stale buffer sliding left with the
pointer, carrying its old width, while the border it belongs in stays where
the committed size puts it. Dragging a left edge therefore looked like it
moved the right one.

All three content paths now position from `frame` (both udev render loops
and the winit one). Outside a resize this changes nothing at all:
`committed_frame` only ever corrects the far edge, so `frame.x`/`frame.y`
and `geom.x`/`geom.y` are the same value.

Measured in a nested compositor, driving a real left-edge drag with the
virtual-pointer tool and sampling both the model's target rect and the
rendered pixels at the same moments: the content sits exactly one border
width inside the border on both sides in every frame, the right edge holds
at 830 throughout, and the left edge tracks the pointer (305, then 405).
The earlier decorated-window run measured the same thing for the titlebar:
its left edge moved with the window, its right edge did not move at all.
</content>
</entry>
<entry>
<title>Do not draw a window before its client has painted anything</title>
<updated>2026-07-23T20:56:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2026-07-23T20:56:00+00:00</published>
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<id>urn:sha1:8ed79c21a53e10c29ea35b9a605250ea18f191cf</id>
<content type='text'>
Reported as "before a window spawns, the border corners look funny".

A toplevel is placed, sized and decorated the moment its role is created,
which is well before the client draws. srdwm was rendering it from that
moment, so what appeared first was an empty frame: border, titlebar and
shadow standing around bare desktop, at the guessed 800x600 placeholder
size, with nothing inside. When the real buffer arrived the frame snapped
to the real size.

Measured in a nested session, capturing a cold terminal's spawn with grim:
four consecutive captured frames spanning 540ms showed a complete red
border with zero client content inside it, at 642px outer height, which
then settled at 610 - a jump of exactly one TITLEBAR_HEIGHT. After this
change the same capture has no such frame at all: every frame that shows a
border shows content in it, and the height does not change afterward.

Two parts:

- Nothing is drawn for a window that has never committed a buffer. All
  five paths that draw a frame agree on this - both udev render loops
  (Pixman and GPU), the winit render loop, and both screencopy paths, so a
  screenshot cannot show a frame the screen does not.
- The open-slide starts at the first commit that carries a buffer rather
  than at role creation. A cold terminal took ~800ms to paint, long enough
  for the whole tween to finish against the empty frame, so the window
  simply appeared, already at rest, with no animation at all. It now
  animates where it can actually be seen.

The answer latches once true (windows_shown_once), so a window that has
legitimately shown something is never hidden again by this however its
buffer state changes. A window that cannot be resolved to a surface counts
as drawable, deliberately: this hides a window only on positive evidence
that it has never drawn, so nothing whose surface plumbing works
differently - an XWayland window - can be hidden by a lookup that did
not apply to it.

Same shape, and the same reason, as sync_layer_visibility's own has_buffer
branch, which layer surfaces have had all along.

533 tests pass, clippy clean.
</content>
</entry>
<entry>
<title>Workspace capture writes a readable image, and left-edge resize holds its anchor</title>
<updated>2026-07-14T20:34:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2026-07-14T20:34:00+00:00</published>
<link rel='alternate' type='text/html' href='https://srdusr.com/git/srdwm/commit/?id=aa7b7278b9e758985197170bcee4f0d2d4cb4590'/>
<id>urn:sha1:aa7b7278b9e758985197170bcee4f0d2d4cb4590</id>
<content type='text'>
Two things, and the first is smaller than I told anyone.

WORKSPACE CAPTURE. I said off-screen workspace capture did not exist and
would need building. It already did: udev/capture.rs renders a workspace
that is not on screen, at the target monitor's native size, downscaled to a
requested size, wallpaper included. Verified on the live DRM session rather
than from the source - capturing the active workspace and a non-visible one
gave 320x180 images with mean luminance 0.067 and 0.137, so the second is
genuinely a different render and not a copy of what is presented.

The only thing missing was the container. It wrote PPM, which the shells
that want thumbnails cannot decode, so the file was written successfully,
returned successfully, and silently not drawn - the same failure class as a
capture pass that omits a tier. encode_capture now picks the format from the
destination's extension: .ppm still writes PPM so existing callers keep
working, .jpg/.jpeg write JPEG, anything else writes PNG. Four tests check
the actual magic bytes rather than trusting the call, plus the unfamiliar
extension fallback and a size-mismatch error.

LEFT-EDGE RESIZE. Reported as content resizing "from the right side even
when i resize from left". The window's origin moves the instant the pointer
does, but the client only commits a matching buffer some frames later, so
its still-old content was being placed at the new origin - which slides the
whole window rather than growing it, and leaves the edge that should be
nailed down drifting.

sync_geometry now derives the origin from the size the client has actually
committed when the drag is from a left or top edge, so the opposite edge
stays exactly where the drag started and the dragged edge catches up as
commits arrive. A right or bottom drag is untouched: its origin never moves.

533 tests pass, clippy clean.
</content>
</entry>
<entry>
<title>Fix the maximize border on the path that actually runs, and three spawn faults</title>
<updated>2026-05-15T17:05:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2026-05-15T17:05:00+00:00</published>
<link rel='alternate' type='text/html' href='https://srdusr.com/git/srdwm/commit/?id=27daed83230eaefd0f41461cad20bbed7d1ad575'/>
<id>urn:sha1:27daed83230eaefd0f41461cad20bbed7d1ad575</id>
<content type='text'>
The maximize border was still drawn because the earlier fix landed on the
wrong branch. udev/render.rs has three border blocks: the SRDWM_GPU=1 path
at the top and two Pixman ones below. The patch replaced the first match in
the file, which is the GPU branch a real DRM session never runs. All four
sites across both backends are now gated on !maximized.

The verification had failed twice for a separate reason: winit/capture.rs
did not draw border strips at all, so a screenshot could never answer "is
there a border here" and the control passed for the wrong reason. Border
strips are now drawn into that pass as solid fills - corner rounding is not
reproduced, so a capture is not pixel-exact at the corners, but presence,
position, thickness and colour are. With that closed the test has a real
control: unmaximized gives 6 accent pixels at x=800..805, exactly the
configured border_width, and maximized gives none at the right edge or along
the top row. That proves the winit path; the Pixman path is the same change
at two more sites and is not separately confirmed on screen.

Windows spawning as squares, partly off-screen, and always on the left were
all SmartPlacement::grid. It returned size.min(cell), shrinking every window
to its grid cell whatever size it asked for; it scanned cells in reading
order and took the first free one, which is the leftmost; and nothing clamped
the result, so a window larger than its cell could hang off the edge with its
border out of view. The cell now decides only where a window goes, the scan
starts from a rotating cell, and both grid and cascade clamp into the usable
area. Four tests, one per reported symptom.

525 tests pass, clippy clean.
</content>
</entry>
<entry>
<title>Fix spawn placement under the top bar, add per-window minimum sizes, and clean up maximize</title>
<updated>2026-05-11T14:57:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2026-05-11T14:57:00+00:00</published>
<link rel='alternate' type='text/html' href='https://srdusr.com/git/srdwm/commit/?id=646b37e7e3aa5931079c6b9e804f420bb43c74d5'/>
<id>urn:sha1:646b37e7e3aa5931079c6b9e804f420bb43c74d5</id>
<content type='text'>
Four reports after restarting into today's build, with a screenshot. The
screenshot was measured, not eyeballed: top bar y=0..29, a 4px accent border
at y=30..33, titlebar from y=34, bottom border at y=1027..1030, and 49px of
bare desktop below it.

Windows spawning too close to the top bar. A remembered position was
validated only by asking whether it landed on some monitor's full_geometry,
which includes the strip a top bar reserves, so an app whose remembered y was
small reopened with its titlebar under the bar. That is why it was
"sometimes": it depended on the stored value, and the live store holds
wezterm at y=44 and firefox at y=69 against a 30px bar. Remembered positions
are now clamped into the monitor's usable area.

Placement not surviving a logout. Window memory does persist, but five of the
eleven entries in the live store were saved with a second monitor attached,
at x &gt;= 2000. Those points match no current monitor and were discarded
outright, falling back to a fresh cascade, so those apps appeared to remember
nothing. Such a position is now clamped onto a monitor that exists instead.

Per-window minimum sizes. One global floor is wrong in both directions.
Three sources now, in increasing precedence: the global floor, the client's
own declared minimum (xdg_toplevel.set_min_size or ICCCM hints), and a
min_width/min_height window rule overriding both. A rule wins permanently --
the backend refreshes the client's declared minimum on every decoration
redraw and must not undo a deliberate override.

Maximize, three faults in one report. A maximized window now draws no
border: its edges are the screen's edges, and the only place maximize stops
short is the bar strip, which is exactly where the measured line was.
maximize_geometry_for no longer subtracts a bottom-anchored dock's exclusive
zone, so maximize runs to the bottom of the screen and the dock floats over
it; top, left and right are still honoured.
general.maximize_covers_dock = false restores the old behaviour. With the
border gone the window sits flush under the bar instead of with an accent
line crowding it.

Verified: seven new tests on the real numbers from the live store, and
maximize geometry measured live in a nested instance (a window maximized on a
split half reports exactly that half's rect). NOT confirmed on screen: the
border removal and the dock behaviour - the nested backend has no bar or
dock to reserve a zone, and an attempt to check the border produced a failing
control, since srd set border_width only affects windows created after it.

515 tests pass, clippy clean.
</content>
</entry>
<entry>
<title>Three live bug reports after a restart: icon drag, lock cursor, lock box</title>
<updated>2026-05-11T14:44:00+00:00</updated>
<author>
<name>srdusr</name>
<email>99972264+srdusr@users.noreply.github.com</email>
</author>
<published>2026-05-11T14:44:00+00:00</published>
<link rel='alternate' type='text/html' href='https://srdusr.com/git/srdwm/commit/?id=caec1e7c355bbe6437afe87cd3dab6b64fb91e0a'/>
<id>urn:sha1:caec1e7c355bbe6437afe87cd3dab6b64fb91e0a</id>
<content type='text'>
All three reported directly after the owner restarted into today's build.

Desktop icons could not be dragged at all in single-click mode. The press
handler opened the icon immediately when general.desktop_icon_single_click
was on, so the branch that starts a drag was unreachable and an icon could
never be moved. Deciding activation on press cannot distinguish a click from
the first instant of a drag. Every press on an icon now starts a potential
drag and release decides which it was, using a 4px movement threshold that
latches once exceeded. Double-click mode goes through the same path, so both
modes now drag identically.

The lock screen drew no cursor. The cursor push in the udev render loop sits
inside `if !locked`, and a locked head renders only the lock element list, so
nothing drew a pointer - and on a bare TTY nothing else does. The on-screen
keyboard's clicks were being handled correctly the whole time
(native_lock_click); they simply could not be aimed. The pointer is now
prepended to the lock element list, above the UI it is used to click.

The password field's opaque panel is gone. New LockConfig::box_opacity,
default 0.0: no fill, no border, no rounded rectangle, just the dots and
status text over the blurred background. Raising it restores the panel at
that opacity for anyone who wants a solid field. Drawing text on a
transparent surface needed a new blit_glyph_over: the existing blit_glyph
blends against one flat opaque colour and writes alpha 255, which would have
turned every glyph into a block of the assumed background - the same box
with its middle removed.

VERIFICATION STATUS, stated plainly: all three are code-complete and the
suite passes, but none is confirmed on screen. The nested backend's capture
pass does not draw the desktop icon grid (a gap already recorded in
winit/capture.rs), so the icon drag cannot be checked by screenshot there,
and aiming blind is what this project's own rules forbid. The two lock
changes were not visually checked either.

515 tests pass, clippy clean.
</content>
</entry>
</feed>
